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ZoneCodeGenerator: Add support for scriptstring array pointers
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@ -17,40 +17,48 @@ m_stream->Load<$TypeDeclaration(member.Member.VariableType)$$PrintFollowingRefer
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$endif$
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%>
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LoadArrayPointer_ScriptString(context, structure, member, reference) ::= <%
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$TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$$PrintFollowingReferences(reference.FollowingReferences)$>(alignof($TypeDeclaration(member.Member.VariableType)$$PrintFollowingReferences(reference.FollowingReferences)$));$\n$
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varScriptString = $TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$;$\n$
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LoadScriptStringArray(true, $PrintEvaluation(reference.ArrayPointerCountEvaluation)$);
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%>
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LoadArrayPointer_TypeCheck(context, structure, member, reference) ::= <%
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$if(member.IsScriptString)$
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$LoadArrayPointer_ScriptString(context, structure, member, reference)$
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$else$
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$LoadArrayPointer_Loading(context, structure, member, reference)$
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$endif$
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%>
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LoadArrayPointer_PointerCheck(context, structure, member, reference) ::= <<
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if ($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$)
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{
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$if(member.IsReusable)$
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if($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$ == PTR_FOLLOWING)
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{
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$LoadArrayPointer_Loading(context, structure, member, reference)$
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$LoadArrayPointer_TypeCheck(context, structure, member, reference)$
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}
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else
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{
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$TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$ = m_stream->ConvertOffsetToPointer($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$);
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}
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$else$
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$LoadArrayPointer_Loading(context, structure, member, reference)$
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$LoadArrayPointer_TypeCheck(context, structure, member, reference)$
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$endif$
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}
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>>
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LoadArrayPointer_TypeCheck(context, structure, member, reference) ::= <%
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$if(member.IsScriptString)$
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// ScriptString $member.Member.Name$
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$else$
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$LoadArrayPointer_PointerCheck(context, structure, member, reference)$
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$endif$
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%>
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LoadArrayPointer_Condition(context, structure, member, reference) ::= <<
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$if(member.Condition)$$\\$
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if($PrintEvaluation(member.Condition)$)
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{
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$LoadArrayPointer_TypeCheck(context, structure, member, reference)$
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$LoadArrayPointer_PointerCheck(context, structure, member, reference)$
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}
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$else$$\\$
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$LoadArrayPointer_TypeCheck(context, structure, member, reference)$$\\$
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$LoadArrayPointer_PointerCheck(context, structure, member, reference)$$\\$
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$endif$
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>>
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