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fix: fix weapon attachment unique hidetags
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@ -112,7 +112,8 @@ bool AssetLoaderWeaponAttachment::LoadFromInfoString(
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CalculateAttachmentFields(attachment);
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attachment->szInternalName = memory->Dup(assetName.c_str());
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manager->AddAsset(ASSET_TYPE_ATTACHMENT, assetName, attachment, converter.GetDependencies(), converter.GetUsedScriptStrings());
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manager->AddAsset(
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ASSET_TYPE_ATTACHMENT, assetName, attachment, converter.GetDependencies(), converter.GetUsedScriptStrings(), converter.GetIndirectAssetReferences());
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return true;
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}
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