chore: use IObjWriter directly instead of indirection of ObjWriting

This commit is contained in:
Jan
2024-10-19 12:41:20 +02:00
parent 4c9a84777f
commit bb845f68e9
21 changed files with 121 additions and 153 deletions

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@ -1,4 +1,4 @@
#include "ZoneDumperT6.h"
#include "ObjWriterT6.h"
#include "AssetDumpers/AssetDumperFontIcon.h"
#include "AssetDumpers/AssetDumperGfxImage.h"
@ -24,17 +24,11 @@
#include "AssetDumpers/AssetDumperXModel.h"
#include "AssetDumpers/AssetDumperZBarrier.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/GameT6.h"
#include "ObjWriting.h"
using namespace T6;
bool ZoneDumper::CanHandleZone(AssetDumpingContext& context) const
{
return context.m_zone->m_game == &g_GameT6;
}
bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
{
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \

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@ -0,0 +1,11 @@
#pragma once
#include "IObjWriter.h"
namespace T6
{
class ObjWriter final : public IObjWriter
{
public:
bool DumpZone(AssetDumpingContext& context) const override;
};
} // namespace T6

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@ -1,12 +0,0 @@
#pragma once
#include "Dumping/IZoneDumper.h"
namespace T6
{
class ZoneDumper final : public IZoneDumper
{
public:
bool CanHandleZone(AssetDumpingContext& context) const override;
bool DumpZone(AssetDumpingContext& context) const override;
};
} // namespace T6