mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-20 03:37:52 -05:00
chore: use IObjWriter directly instead of indirection of ObjWriting
This commit is contained in:
@ -1,4 +1,4 @@
|
||||
#include "ZoneDumperT6.h"
|
||||
#include "ObjWriterT6.h"
|
||||
|
||||
#include "AssetDumpers/AssetDumperFontIcon.h"
|
||||
#include "AssetDumpers/AssetDumperGfxImage.h"
|
||||
@ -24,17 +24,11 @@
|
||||
#include "AssetDumpers/AssetDumperXModel.h"
|
||||
#include "AssetDumpers/AssetDumperZBarrier.h"
|
||||
#include "Game/T6/GameAssetPoolT6.h"
|
||||
#include "Game/T6/GameT6.h"
|
||||
#include "ObjWriting.h"
|
||||
|
||||
using namespace T6;
|
||||
|
||||
bool ZoneDumper::CanHandleZone(AssetDumpingContext& context) const
|
||||
{
|
||||
return context.m_zone->m_game == &g_GameT6;
|
||||
}
|
||||
|
||||
bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
|
||||
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||
{
|
||||
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \
|
||||
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
|
11
src/ObjWriting/Game/T6/ObjWriterT6.h
Normal file
11
src/ObjWriting/Game/T6/ObjWriterT6.h
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
#include "IObjWriter.h"
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class ObjWriter final : public IObjWriter
|
||||
{
|
||||
public:
|
||||
bool DumpZone(AssetDumpingContext& context) const override;
|
||||
};
|
||||
} // namespace T6
|
@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
#include "Dumping/IZoneDumper.h"
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class ZoneDumper final : public IZoneDumper
|
||||
{
|
||||
public:
|
||||
bool CanHandleZone(AssetDumpingContext& context) const override;
|
||||
bool DumpZone(AssetDumpingContext& context) const override;
|
||||
};
|
||||
} // namespace T6
|
Reference in New Issue
Block a user