Add possibility to override zone name in zone definition

This commit is contained in:
Jan
2023-09-28 20:52:16 +02:00
parent e36367fe01
commit bb94162be4
9 changed files with 43 additions and 11 deletions

View File

@ -42,6 +42,7 @@ const IZoneCreator* const ZONE_CREATORS[]
class Linker::Impl
{
static constexpr const char* METADATA_NAME = "name";
static constexpr const char* METADATA_GAME = "game";
static constexpr const char* METADATA_GDT = "gdt";
@ -277,6 +278,33 @@ class Linker::Impl
return true;
}
static bool GetNameFromZoneDefinition(std::string& name, const std::string& projectName, const ZoneDefinition& zoneDefinition)
{
auto firstNameEntry = true;
const auto [rangeBegin, rangeEnd] = zoneDefinition.m_metadata_lookup.equal_range(METADATA_NAME);
for (auto i = rangeBegin; i != rangeEnd; ++i)
{
if (firstNameEntry)
{
name = i->second->m_value;
firstNameEntry = false;
}
else
{
if (name != i->second->m_value)
{
std::cout << "Conflicting names in project \"" << projectName << "\": " << name << " != " << i->second << std::endl;
return false;
}
}
}
if (firstNameEntry)
name = projectName;
return true;
}
std::unique_ptr<ZoneDefinition> ReadZoneDefinition(const std::string& projectName, ISearchPath* sourceSearchPath) const
{
std::unique_ptr<ZoneDefinition> zoneDefinition;
@ -299,6 +327,9 @@ class Linker::Impl
return nullptr;
}
if (!GetNameFromZoneDefinition(zoneDefinition->m_name, projectName, *zoneDefinition))
return nullptr;
if (!IncludeAdditionalZoneDefinitions(projectName, *zoneDefinition, sourceSearchPath))
return nullptr;
@ -425,7 +456,7 @@ class Linker::Impl
std::unique_ptr<Zone> CreateZoneForDefinition(const std::string& projectName, ZoneDefinition& zoneDefinition, ISearchPath* assetSearchPath, ISearchPath* gdtSearchPath,
ISearchPath* sourceSearchPath) const
{
auto context = std::make_unique<ZoneCreationContext>(projectName, assetSearchPath, &zoneDefinition);
const auto context = std::make_unique<ZoneCreationContext>(assetSearchPath, &zoneDefinition);
if (!ProcessZoneDefinitionIgnores(projectName, *context, sourceSearchPath))
return nullptr;
if (!GetGameNameFromZoneDefinition(context->m_game_name, projectName, zoneDefinition))
@ -461,6 +492,8 @@ class Linker::Impl
return false;
}
std::cout << "Created zone \"" << zoneFilePath.string() << "\"\n";
stream.close();
return true;
}