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chore: little improvement on sound bank types
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@ -6230,7 +6230,7 @@ namespace T6
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unsigned int isBig : 1; // 4
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unsigned int pauseable : 1; // 5
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unsigned int isMusic : 1; // 6
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unsigned int stopOnDeath : 1; // 7
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unsigned int stopOnEntDeath : 1; // 7
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unsigned int timescale : 1; // 8
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unsigned int voiceLimit : 1; // 9
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unsigned int ignoreMaxDist : 1; // 10
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@ -6249,7 +6249,9 @@ namespace T6
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unsigned int reverbFalloffCurve : 6; // 8-13
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unsigned int volumeMinFalloffCurve : 6; // 14-19
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unsigned int reverbMinFalloffCurve : 6; // 20-25
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unsigned int unknown1_1 : 6; // 26-31
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unsigned int unknown1_1 : 1; // 26
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unsigned int isCinematic : 1; // 27
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unsigned int unknown1_2 : 4; // 28-31
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};
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struct SndAlias
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@ -6257,7 +6259,7 @@ namespace T6
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const char* name;
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unsigned int id;
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const char* subtitle;
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const char* secondaryname;
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const char* secondaryName;
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unsigned int assetId;
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const char* assetFileName;
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SndAliasFlags flags;
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