mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-13 00:08:26 -05:00
Dump and load iw4 physpresets
This commit is contained in:
@ -1,13 +1,77 @@
|
||||
#include "AssetLoaderPhysPreset.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
|
||||
#include "ObjLoading.h"
|
||||
#include "Game/IW4/IW4.h"
|
||||
#include "Game/IW4/ObjConstantsIW4.h"
|
||||
#include "Game/IW4/InfoString/InfoStringToStructConverter.h"
|
||||
#include "Game/IW4/InfoString/PhysPresetFields.h"
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
|
||||
using namespace IW4;
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
class InfoStringToPhysPresetConverter final : public InfoStringToStructConverter
|
||||
{
|
||||
protected:
|
||||
bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
|
||||
{
|
||||
assert(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringToPhysPresetConverter(const InfoString& infoString, PhysPresetInfo* physPreset, ZoneScriptStrings& zoneScriptStrings, MemoryManager* memory, IAssetLoadingManager* manager,
|
||||
const cspField_t* fields, const size_t fieldCount)
|
||||
: InfoStringToStructConverter(infoString, physPreset, zoneScriptStrings, memory, manager, fields, fieldCount)
|
||||
{
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void AssetLoaderPhysPreset::CopyFromPhysPresetInfo(const PhysPresetInfo* physPresetInfo, PhysPreset* physPreset)
|
||||
{
|
||||
physPreset->mass = std::clamp(physPresetInfo->mass, 1.0f, 2000.0f) * 0.001f;
|
||||
physPreset->bounce = physPresetInfo->bounce;
|
||||
|
||||
if (physPresetInfo->isFrictionInfinity != 0)
|
||||
physPreset->friction = std::numeric_limits<float>::infinity();
|
||||
else
|
||||
physPreset->friction = physPresetInfo->friction;
|
||||
|
||||
physPreset->bulletForceScale = physPresetInfo->bulletForceScale;
|
||||
physPreset->explosiveForceScale = physPresetInfo->explosiveForceScale;
|
||||
physPreset->sndAliasPrefix = physPresetInfo->sndAliasPrefix;
|
||||
physPreset->piecesSpreadFraction = physPresetInfo->piecesSpreadFraction;
|
||||
physPreset->piecesUpwardVelocity = physPresetInfo->piecesUpwardVelocity;
|
||||
physPreset->tempDefaultToCylinder = physPresetInfo->tempDefaultToCylinder != 0;
|
||||
physPreset->perSurfaceSndAlias = physPresetInfo->perSurfaceSndAlias != 0;
|
||||
}
|
||||
|
||||
bool AssetLoaderPhysPreset::LoadFromInfoString(const InfoString& infoString, const std::string& assetName, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone)
|
||||
{
|
||||
const auto presetInfo = std::make_unique<PhysPresetInfo>();
|
||||
memset(presetInfo.get(), 0, sizeof(PhysPresetInfo));
|
||||
InfoStringToPhysPresetConverter converter(infoString, presetInfo.get(), zone->m_script_strings, memory, manager, phys_preset_fields, std::extent<decltype(phys_preset_fields)>::value);
|
||||
if (!converter.Convert())
|
||||
{
|
||||
std::cout << "Failed to parse phys preset: \"" << assetName << "\"" << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto* physPreset = memory->Create<PhysPreset>();
|
||||
|
||||
CopyFromPhysPresetInfo(presetInfo.get(), physPreset);
|
||||
physPreset->name = memory->Dup(assetName.c_str());
|
||||
|
||||
manager->AddAsset(ASSET_TYPE_PHYSPRESET, assetName, physPreset, converter.GetDependencies(), converter.GetUsedScriptStrings());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void* AssetLoaderPhysPreset::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
|
||||
{
|
||||
auto* physPreset = memory->Create<PhysPreset>();
|
||||
@ -15,3 +79,47 @@ void* AssetLoaderPhysPreset::CreateEmptyAsset(const std::string& assetName, Memo
|
||||
physPreset->name = memory->Dup(assetName.c_str());
|
||||
return physPreset;
|
||||
}
|
||||
|
||||
bool AssetLoaderPhysPreset::CanLoadFromGdt() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AssetLoaderPhysPreset::LoadFromGdt(const std::string& assetName, IGdtQueryable* gdtQueryable, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||
{
|
||||
auto* gdtEntry = gdtQueryable->GetGdtEntryByGdfAndName(ObjConstants::GDF_FILENAME_PHYS_PRESET, assetName);
|
||||
if (gdtEntry == nullptr)
|
||||
return false;
|
||||
|
||||
InfoString infoString;
|
||||
if (!infoString.FromGdtProperties(*gdtEntry))
|
||||
{
|
||||
std::cout << "Failed to read phys preset gdt entry: \"" << assetName << "\"" << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
return LoadFromInfoString(infoString, assetName, memory, manager, zone);
|
||||
}
|
||||
|
||||
bool AssetLoaderPhysPreset::CanLoadFromRaw() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AssetLoaderPhysPreset::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||
{
|
||||
const auto fileName = "physic/" + assetName;
|
||||
const auto file = searchPath->Open(fileName);
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
|
||||
InfoString infoString;
|
||||
if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET, *file.m_stream))
|
||||
{
|
||||
std::cout << "Failed to read phys preset raw file: \"" << fileName << "\"" << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
return LoadFromInfoString(infoString, assetName, memory, manager, zone);
|
||||
}
|
||||
|
||||
|
@ -2,13 +2,22 @@
|
||||
|
||||
#include "Game/IW4/IW4.h"
|
||||
#include "AssetLoading/BasicAssetLoader.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
class AssetLoaderPhysPreset final : public BasicAssetLoader<ASSET_TYPE_PHYSPRESET, PhysPreset>
|
||||
{
|
||||
static void CopyFromPhysPresetInfo(const PhysPresetInfo* physPresetInfo, PhysPreset* physPreset);
|
||||
|
||||
static bool LoadFromInfoString(const InfoString& infoString, const std::string& assetName, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone);
|
||||
|
||||
public:
|
||||
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
|
||||
_NODISCARD bool CanLoadFromGdt() const override;
|
||||
bool LoadFromGdt(const std::string& assetName, IGdtQueryable* gdtQueryable, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||
_NODISCARD bool CanLoadFromRaw() const override;
|
||||
bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||
};
|
||||
}
|
||||
|
Reference in New Issue
Block a user