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ZoneCodeGenerator: Add possibility to define custom actions that should be performed after loading a certain Structure
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#include "gfximage_actions.h"
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Actions_GfxImage::Actions_GfxImage(Zone* zone)
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: AssetLoadingActions(zone)
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{
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}
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void Actions_GfxImage::LoadImageData(T6::GfxImageLoadDef* loadDef, T6::GfxImage* image)
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{
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}
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12
src/ZoneLoading/Game/T6/XAssets/gfximage/gfximage_actions.h
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12
src/ZoneLoading/Game/T6/XAssets/gfximage/gfximage_actions.h
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#pragma once
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#include "Loading/AssetLoadingActions.h"
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#include "Game/T6/T6.h"
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class Actions_GfxImage final : public AssetLoadingActions
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{
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public:
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explicit Actions_GfxImage(Zone* zone);
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void LoadImageData(T6::GfxImageLoadDef* loadDef, T6::GfxImage* image);
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};
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