Add menu loading for iw4

This commit is contained in:
Jan
2020-09-08 20:52:29 +02:00
parent 18bd0ab524
commit bdbfb7114e
6 changed files with 604 additions and 24 deletions

View File

@ -25,8 +25,8 @@
#include "Game/IW4/XAssets/materialtechniqueset/materialtechniqueset_load_db.h"
#include "Game/IW4/XAssets/materialvertexdeclaration/materialvertexdeclaration_load_db.h"
#include "Game/IW4/XAssets/materialvertexshader/materialvertexshader_load_db.h"
//#include "Game/IW4/XAssets/menudef_t/menudef_t_load_db.h"
//#include "Game/IW4/XAssets/menulist/menulist_load_db.h"
#include "Game/IW4/XAssets/menudef_t/menudef_t_load_db.h"
#include "Game/IW4/XAssets/menulist/menulist_load_db.h"
#include "Game/IW4/XAssets/physcollmap/physcollmap_load_db.h"
#include "Game/IW4/XAssets/physpreset/physpreset_load_db.h"
#include "Game/IW4/XAssets/rawfile/rawfile_load_db.h"
@ -126,8 +126,8 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
// LOAD_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld);
// LOAD_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef);
// LOAD_ASSET(ASSET_TYPE_FONT, Font_s, font);
// LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList);
// LOAD_ASSET(ASSET_TYPE_MENU, menuDef_t, menu);
LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList);
LOAD_ASSET(ASSET_TYPE_MENU, menuDef_t, menu);
LOAD_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize);
// LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponCompleteDef, weapon);
SKIP_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals);