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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-11 07:18:11 -05:00
refactor: refactor ZoneDefWriter
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@ -36,6 +36,7 @@ public:
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IGame& operator=(const IGame& other) = default;
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IGame& operator=(IGame&& other) noexcept = default;
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virtual GameId GetId() = 0;
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virtual std::string GetFullName() = 0;
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virtual std::string GetShortName() = 0;
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virtual void AddZone(Zone* zone) = 0;
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@ -8,6 +8,11 @@ using namespace IW3;
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GameIW3 g_GameIW3;
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GameId GameIW3::GetId()
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{
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return GameId::IW3;
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}
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std::string GameIW3::GetFullName()
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{
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return "Call Of Duty 4: Modern Warfare";
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@ -1,17 +1,19 @@
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#pragma once
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#include "Game/IGame.h"
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class GameIW3 : public IGame
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class GameIW3 final : public IGame
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{
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std::vector<Zone*> m_zones;
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public:
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GameId GetId() override;
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std::string GetFullName() override;
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std::string GetShortName() override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
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private:
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std::vector<Zone*> m_zones;
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};
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extern GameIW3 g_GameIW3;
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@ -8,6 +8,11 @@ using namespace IW4;
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GameIW4 g_GameIW4;
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GameId GameIW4::GetId()
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{
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return GameId::IW4;
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}
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std::string GameIW4::GetFullName()
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{
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return "Call Of Duty: Modern Warfare 2";
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@ -1,17 +1,19 @@
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#pragma once
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#include "Game/IGame.h"
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class GameIW4 : public IGame
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class GameIW4 final : public IGame
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{
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std::vector<Zone*> m_zones;
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public:
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GameId GetId() override;
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std::string GetFullName() override;
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std::string GetShortName() override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
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private:
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std::vector<Zone*> m_zones;
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};
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extern GameIW4 g_GameIW4;
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@ -8,6 +8,11 @@ using namespace IW5;
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GameIW5 g_GameIW5;
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GameId GameIW5::GetId()
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{
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return GameId::IW5;
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}
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std::string GameIW5::GetFullName()
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{
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return "Call Of Duty: Modern Warfare 3";
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@ -1,17 +1,19 @@
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#pragma once
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#include "Game/IGame.h"
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class GameIW5 : public IGame
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class GameIW5 final : public IGame
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{
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std::vector<Zone*> m_zones;
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public:
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GameId GetId() override;
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std::string GetFullName() override;
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std::string GetShortName() override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
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private:
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std::vector<Zone*> m_zones;
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};
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extern GameIW5 g_GameIW5;
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@ -8,6 +8,11 @@ using namespace T5;
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GameT5 g_GameT5;
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GameId GameT5::GetId()
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{
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return GameId::T5;
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}
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std::string GameT5::GetFullName()
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{
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return "Call Of Duty: Black Ops";
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@ -1,17 +1,19 @@
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#pragma once
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#include "Game/IGame.h"
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class GameT5 : public IGame
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class GameT5 final : public IGame
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{
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std::vector<Zone*> m_zones;
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public:
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GameId GetId() override;
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std::string GetFullName() override;
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std::string GetShortName() override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
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private:
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std::vector<Zone*> m_zones;
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};
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extern GameT5 g_GameT5;
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@ -8,6 +8,11 @@ using namespace T6;
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GameT6 g_GameT6;
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GameId GameT6::GetId()
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{
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return GameId::T6;
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}
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std::string GameT6::GetFullName()
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{
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return "Call Of Duty: Black Ops II";
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@ -1,17 +1,19 @@
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#pragma once
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#include "Game/IGame.h"
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class GameT6 : public IGame
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class GameT6 final : public IGame
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{
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std::vector<Zone*> m_zones;
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public:
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GameId GetId() override;
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std::string GetFullName() override;
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std::string GetShortName() override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
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private:
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std::vector<Zone*> m_zones;
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};
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extern GameT6 g_GameT6;
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