refactor: refactor ZoneDefWriter

This commit is contained in:
Jan
2024-10-13 00:57:35 +02:00
parent eec643fab5
commit c034ac790a
28 changed files with 159 additions and 180 deletions

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@ -36,6 +36,7 @@ public:
IGame& operator=(const IGame& other) = default;
IGame& operator=(IGame&& other) noexcept = default;
virtual GameId GetId() = 0;
virtual std::string GetFullName() = 0;
virtual std::string GetShortName() = 0;
virtual void AddZone(Zone* zone) = 0;

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@ -8,6 +8,11 @@ using namespace IW3;
GameIW3 g_GameIW3;
GameId GameIW3::GetId()
{
return GameId::IW3;
}
std::string GameIW3::GetFullName()
{
return "Call Of Duty 4: Modern Warfare";

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@ -1,17 +1,19 @@
#pragma once
#include "Game/IGame.h"
class GameIW3 : public IGame
class GameIW3 final : public IGame
{
std::vector<Zone*> m_zones;
public:
GameId GetId() override;
std::string GetFullName() override;
std::string GetShortName() override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
std::vector<Zone*> GetZones() override;
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
private:
std::vector<Zone*> m_zones;
};
extern GameIW3 g_GameIW3;

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@ -8,6 +8,11 @@ using namespace IW4;
GameIW4 g_GameIW4;
GameId GameIW4::GetId()
{
return GameId::IW4;
}
std::string GameIW4::GetFullName()
{
return "Call Of Duty: Modern Warfare 2";

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@ -1,17 +1,19 @@
#pragma once
#include "Game/IGame.h"
class GameIW4 : public IGame
class GameIW4 final : public IGame
{
std::vector<Zone*> m_zones;
public:
GameId GetId() override;
std::string GetFullName() override;
std::string GetShortName() override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
std::vector<Zone*> GetZones() override;
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
private:
std::vector<Zone*> m_zones;
};
extern GameIW4 g_GameIW4;

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@ -8,6 +8,11 @@ using namespace IW5;
GameIW5 g_GameIW5;
GameId GameIW5::GetId()
{
return GameId::IW5;
}
std::string GameIW5::GetFullName()
{
return "Call Of Duty: Modern Warfare 3";

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@ -1,17 +1,19 @@
#pragma once
#include "Game/IGame.h"
class GameIW5 : public IGame
class GameIW5 final : public IGame
{
std::vector<Zone*> m_zones;
public:
GameId GetId() override;
std::string GetFullName() override;
std::string GetShortName() override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
std::vector<Zone*> GetZones() override;
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
private:
std::vector<Zone*> m_zones;
};
extern GameIW5 g_GameIW5;

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@ -8,6 +8,11 @@ using namespace T5;
GameT5 g_GameT5;
GameId GameT5::GetId()
{
return GameId::T5;
}
std::string GameT5::GetFullName()
{
return "Call Of Duty: Black Ops";

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@ -1,17 +1,19 @@
#pragma once
#include "Game/IGame.h"
class GameT5 : public IGame
class GameT5 final : public IGame
{
std::vector<Zone*> m_zones;
public:
GameId GetId() override;
std::string GetFullName() override;
std::string GetShortName() override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
std::vector<Zone*> GetZones() override;
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
private:
std::vector<Zone*> m_zones;
};
extern GameT5 g_GameT5;

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@ -8,6 +8,11 @@ using namespace T6;
GameT6 g_GameT6;
GameId GameT6::GetId()
{
return GameId::T6;
}
std::string GameT6::GetFullName()
{
return "Call Of Duty: Black Ops II";

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@ -1,17 +1,19 @@
#pragma once
#include "Game/IGame.h"
class GameT6 : public IGame
class GameT6 final : public IGame
{
std::vector<Zone*> m_zones;
public:
GameId GetId() override;
std::string GetFullName() override;
std::string GetShortName() override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
std::vector<Zone*> GetZones() override;
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
private:
std::vector<Zone*> m_zones;
};
extern GameT6 g_GameT6;