mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 23:08:05 -05:00
refactor: refactor ZoneDefWriter
This commit is contained in:
@ -8,6 +8,11 @@ using namespace IW3;
|
||||
|
||||
GameIW3 g_GameIW3;
|
||||
|
||||
GameId GameIW3::GetId()
|
||||
{
|
||||
return GameId::IW3;
|
||||
}
|
||||
|
||||
std::string GameIW3::GetFullName()
|
||||
{
|
||||
return "Call Of Duty 4: Modern Warfare";
|
||||
|
@ -1,17 +1,19 @@
|
||||
#pragma once
|
||||
#include "Game/IGame.h"
|
||||
|
||||
class GameIW3 : public IGame
|
||||
class GameIW3 final : public IGame
|
||||
{
|
||||
std::vector<Zone*> m_zones;
|
||||
|
||||
public:
|
||||
GameId GetId() override;
|
||||
std::string GetFullName() override;
|
||||
std::string GetShortName() override;
|
||||
void AddZone(Zone* zone) override;
|
||||
void RemoveZone(Zone* zone) override;
|
||||
std::vector<Zone*> GetZones() override;
|
||||
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
|
||||
|
||||
private:
|
||||
std::vector<Zone*> m_zones;
|
||||
};
|
||||
|
||||
extern GameIW3 g_GameIW3;
|
||||
|
Reference in New Issue
Block a user