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refactor: refactor ZoneDefWriter
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@ -1,17 +1,19 @@
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#pragma once
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#include "Game/IGame.h"
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class GameIW4 : public IGame
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class GameIW4 final : public IGame
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{
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std::vector<Zone*> m_zones;
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public:
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GameId GetId() override;
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std::string GetFullName() override;
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std::string GetShortName() override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
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private:
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std::vector<Zone*> m_zones;
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};
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extern GameIW4 g_GameIW4;
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