refactor: refactor ZoneDefWriter

This commit is contained in:
Jan
2024-10-13 00:57:35 +02:00
parent eec643fab5
commit c034ac790a
28 changed files with 159 additions and 180 deletions

View File

@ -8,6 +8,11 @@ using namespace T6;
GameT6 g_GameT6;
GameId GameT6::GetId()
{
return GameId::T6;
}
std::string GameT6::GetFullName()
{
return "Call Of Duty: Black Ops II";

View File

@ -1,17 +1,19 @@
#pragma once
#include "Game/IGame.h"
class GameT6 : public IGame
class GameT6 final : public IGame
{
std::vector<Zone*> m_zones;
public:
GameId GetId() override;
std::string GetFullName() override;
std::string GetShortName() override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
std::vector<Zone*> GetZones() override;
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
private:
std::vector<Zone*> m_zones;
};
extern GameT6 g_GameT6;