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https://github.com/Laupetin/OpenAssetTools.git
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chore: add static assertions for weapon field names
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@ -743,6 +743,7 @@ namespace IW5
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"projectile",
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"riotshield",
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};
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static_assert(std::extent_v<decltype(szWeapTypeNames)> == WEAPTYPE_COUNT);
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inline const char* szWeapClassNames[]{
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"rifle",
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@ -758,11 +759,13 @@ namespace IW5
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"non-player",
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"item",
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};
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static_assert(std::extent_v<decltype(szWeapClassNames)> == WEAPCLASS_COUNT);
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inline const char* szWeapOverlayReticleNames[]{
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"none",
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"crosshair",
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};
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static_assert(std::extent_v<decltype(szWeapOverlayReticleNames)> == WEAPOVERLAYRETICLE_COUNT);
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inline const char* szWeapInventoryTypeNames[]{
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"primary",
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@ -772,6 +775,7 @@ namespace IW5
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"exclusive",
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"scavenger",
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};
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static_assert(std::extent_v<decltype(szWeapInventoryTypeNames)> == WEAPINVENTORY_COUNT);
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inline const char* szWeapFireTypeNames[]{
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"Full Auto",
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@ -781,6 +785,7 @@ namespace IW5
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"4-Round Burst",
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"Double Barrel",
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};
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static_assert(std::extent_v<decltype(szWeapFireTypeNames)> == WEAPON_FIRETYPE_COUNT);
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inline const char* penetrateTypeNames[]{
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"none",
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@ -788,6 +793,7 @@ namespace IW5
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"medium",
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"large",
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};
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static_assert(std::extent_v<decltype(penetrateTypeNames)> == PENETRATE_TYPE_COUNT);
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inline const char* impactTypeNames[]{
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"none",
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@ -802,12 +808,14 @@ namespace IW5
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"rocket_explode",
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"projectile_dud",
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};
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static_assert(std::extent_v<decltype(impactTypeNames)> == IMPACT_TYPE_COUNT);
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inline const char* szWeapStanceNames[]{
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"stand",
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"duck",
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"prone",
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};
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static_assert(std::extent_v<decltype(szWeapStanceNames)> == WEAPSTANCE_COUNT);
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inline const char* szProjectileExplosionNames[]{
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"grenade",
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@ -818,6 +826,7 @@ namespace IW5
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"smoke",
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"heavy explosive",
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};
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static_assert(std::extent_v<decltype(szProjectileExplosionNames)> == WEAPPROJEXP_COUNT);
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inline const char* offhandClassNames[]{
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"None",
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@ -827,6 +836,7 @@ namespace IW5
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"Throwing Knife",
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"Other",
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};
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static_assert(std::extent_v<decltype(offhandClassNames)> == OFFHAND_CLASS_COUNT);
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inline const char* playerAnimTypeNames[]{
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"none",
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@ -854,6 +864,7 @@ namespace IW5
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"Pip-On-A-Stick",
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"Bouncing diamond",
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};
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static_assert(std::extent_v<decltype(activeReticleNames)> == VEH_ACTIVE_RETICLE_COUNT);
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inline const char* guidedMissileNames[]{
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"None",
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@ -861,6 +872,7 @@ namespace IW5
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"Hellfire",
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"Javelin",
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};
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static_assert(std::extent_v<decltype(guidedMissileNames)> == MISSILE_GUIDANCE_COUNT);
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inline const char* stickinessNames[]{
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"Don't stick",
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@ -870,12 +882,14 @@ namespace IW5
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"Stick to ground, maintain yaw",
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"Knife",
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};
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static_assert(std::extent_v<decltype(stickinessNames)> == WEAPSTICKINESS_COUNT);
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inline const char* overlayInterfaceNames[]{
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"None",
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"Javelin",
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"Turret Scope",
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};
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static_assert(std::extent_v<decltype(overlayInterfaceNames)> == WEAPOVERLAYINTERFACE_COUNT);
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inline const char* ammoCounterClipNames[]{
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"None",
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@ -886,12 +900,14 @@ namespace IW5
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"Beltfed",
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"AltWeapon",
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};
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static_assert(std::extent_v<decltype(ammoCounterClipNames)> == AMMO_COUNTER_CLIP_COUNT);
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inline const char* weapIconRatioNames[]{
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"1:1",
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"2:1",
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"4:1",
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};
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static_assert(std::extent_v<decltype(weapIconRatioNames)> == WEAPON_ICON_RATIO_COUNT);
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inline const char* s_vehicleClassNames[]{
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"4 wheel",
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@ -901,13 +917,17 @@ namespace IW5
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"artillery",
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"helicopter",
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"snowmobile",
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"submarine",
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"ugv",
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};
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static_assert(std::extent_v<decltype(s_vehicleClassNames)> == VEH_TYPE_COUNT);
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inline const char* s_vehicleAxleTypeNames[]{
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"front",
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"rear",
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"all",
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};
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static_assert(std::extent_v<decltype(s_vehicleAxleTypeNames)> == VEH_AXLE_COUNT);
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inline const char* bounceSoundSuffixes[]{
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"_default", "_bark", "_brick", "_carpet", "_cloth", "_concrete", "_dirt", "_flesh", "_foliage", "_glass", "_grass",
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