Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles

This commit is contained in:
Jan
2020-09-08 13:10:54 +02:00
parent e7898a1f3c
commit c1d2ac6604
6 changed files with 33 additions and 16 deletions

View File

@ -26,7 +26,7 @@ asset LoadedSound ASSET_TYPE_LOADED_SOUND;
// asset Font_s ASSET_TYPE_FONT;
// asset MenuList ASSET_TYPE_MENULIST;
// asset menuDef_t ASSET_TYPE_MENU;
// asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
// asset WeaponCompleteDef ASSET_TYPE_WEAPON;
// asset SndDriverGlobals ASSET_TYPE_SNDDRIVER_GLOBALS;
// asset FxEffectDef ASSET_TYPE_FX;
@ -399,6 +399,14 @@ set condition info::data_ptr never;
set condition info::initial_ptr never;
set action SetSoundData(MssSound);
// =========================================
// LocalizeEntry
// =========================================
use LocalizeEntry;
set string name;
set name name;
set string value;
// =========================================
// RawFile
// =========================================