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Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles
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@ -26,7 +26,7 @@ asset LoadedSound ASSET_TYPE_LOADED_SOUND;
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// asset Font_s ASSET_TYPE_FONT;
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// asset MenuList ASSET_TYPE_MENULIST;
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// asset menuDef_t ASSET_TYPE_MENU;
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// asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
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asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
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// asset WeaponCompleteDef ASSET_TYPE_WEAPON;
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// asset SndDriverGlobals ASSET_TYPE_SNDDRIVER_GLOBALS;
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// asset FxEffectDef ASSET_TYPE_FX;
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@ -399,6 +399,14 @@ set condition info::data_ptr never;
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set condition info::initial_ptr never;
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set action SetSoundData(MssSound);
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// =========================================
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// LocalizeEntry
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// =========================================
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use LocalizeEntry;
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set string name;
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set name name;
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set string value;
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// =========================================
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// RawFile
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// =========================================
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