Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles

This commit is contained in:
Jan
2020-09-08 13:10:54 +02:00
parent e7898a1f3c
commit c1d2ac6604
6 changed files with 33 additions and 16 deletions

View File

@ -39,7 +39,7 @@ public:
// std::unique_ptr<AssetPool<IW4::Font_s>> m_font;
// std::unique_ptr<AssetPool<IW4::MenuList>> m_menu_list;
// std::unique_ptr<AssetPool<IW4::menuDef_t>> m_menu_def;
// std::unique_ptr<AssetPool<IW4::LocalizeEntry>> m_localize;
std::unique_ptr<AssetPool<IW4::LocalizeEntry>> m_localize;
// std::unique_ptr<AssetPool<IW4::WeaponCompleteDef>> m_weapon;
// std::unique_ptr<AssetPool<IW4::SndDriverGlobals>> m_snd_driver_globals;
// std::unique_ptr<AssetPool<IW4::FxEffectDef>> m_fx;