Add loading of iw4 font and addonmapents assets

This commit is contained in:
Jan
2020-09-15 11:21:46 +02:00
parent fb93d7cb2f
commit c515747bc0
6 changed files with 73 additions and 24 deletions

View File

@ -36,7 +36,7 @@ public:
// std::unique_ptr<AssetPool<IW4::FxWorld>> m_fx_world;
// std::unique_ptr<AssetPool<IW4::GfxWorld>> m_gfx_world;
std::unique_ptr<AssetPool<IW4::GfxLightDef>> m_gfx_light_def;
// std::unique_ptr<AssetPool<IW4::Font_s>> m_font;
std::unique_ptr<AssetPool<IW4::Font_s>> m_font;
std::unique_ptr<AssetPool<IW4::MenuList>> m_menu_list;
std::unique_ptr<AssetPool<IW4::menuDef_t>> m_menu_def;
std::unique_ptr<AssetPool<IW4::LocalizeEntry>> m_localize;
@ -50,7 +50,7 @@ public:
std::unique_ptr<AssetPool<IW4::StructuredDataDefSet>> m_structed_data_def_set;
std::unique_ptr<AssetPool<IW4::TracerDef>> m_tracer;
// std::unique_ptr<AssetPool<IW4::VehicleDef>> m_vehicle;
// std::unique_ptr<AssetPool<IW4::AddonMapEnts>> m_addon_map_ents;
std::unique_ptr<AssetPool<IW4::AddonMapEnts>> m_addon_map_ents;
explicit GameAssetPoolIW4(int priority);
~GameAssetPoolIW4() override = default;