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Add loading of iw4 font and addonmapents assets
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@ -4,10 +4,10 @@
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#include <cassert>
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//#include "Game/IW4/XAssets/addonmapents/addonmapents_load_db.h"
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#include "Game/IW4/XAssets/addonmapents/addonmapents_load_db.h"
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#include "Game/IW4/XAssets/clipmap_t/clipmap_t_load_db.h"
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//#include "Game/IW4/XAssets/comworld/comworld_load_db.h"
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//#include "Game/IW4/XAssets/font_s/font_s_load_db.h"
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#include "Game/IW4/XAssets/font_s/font_s_load_db.h"
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#include "Game/IW4/XAssets/fxeffectdef/fxeffectdef_load_db.h"
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#include "Game/IW4/XAssets/fximpacttable/fximpacttable_load_db.h"
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//#include "Game/IW4/XAssets/fxworld/fxworld_load_db.h"
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@ -125,7 +125,7 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
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// LOAD_ASSET(ASSET_TYPE_FXWORLD, FxWorld, fxWorld);
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// LOAD_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld);
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LOAD_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef);
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// LOAD_ASSET(ASSET_TYPE_FONT, Font_s, font);
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LOAD_ASSET(ASSET_TYPE_FONT, Font_s, font);
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LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList);
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LOAD_ASSET(ASSET_TYPE_MENU, menuDef_t, menu);
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LOAD_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize);
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@ -139,7 +139,7 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
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LOAD_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet, structuredDataDefSet);
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LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef);
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// LOAD_ASSET(ASSET_TYPE_VEHICLE, VehicleDef, vehDef);
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// LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts);
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LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts);
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default:
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{
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