Add dumping of t6 weapons

This commit is contained in:
Jan
2020-10-20 12:49:20 +02:00
parent d942c5a625
commit c86139b0fa
9 changed files with 2378 additions and 91 deletions

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,19 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6
{
class AssetDumperWeapon final : public AbstractAssetDumper<WeaponVariantDef>
{
static cspField_t weapon_fields[];
void CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef) const;
protected:
bool ShouldDump(XAssetInfo<WeaponVariantDef>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponVariantDef>* asset) override;
void DumpAsset(Zone* zone, XAssetInfo<WeaponVariantDef>* asset, FileAPI::File* out) override;
};
}

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@ -11,6 +11,7 @@
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
#include "AssetDumpers/AssetDumperGfxImage.h"
#include "AssetDumpers/AssetDumperFontIcon.h"
#include "AssetDumpers/AssetDumperWeapon.h"
using namespace T6;
@ -52,7 +53,7 @@ bool ZoneDumper::DumpZone(Zone* zone, const std::string& basePath) const
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list);
// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def);
DUMP_ASSET_POOL(AssetDumperLocalizeEntry, m_localize);
// DUMP_ASSET_POOL(AssetDumperWeaponVariantDef, m_weapon);
DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon);
// DUMP_ASSET_POOL(AssetDumperWeaponAttachment, m_attachment);
// DUMP_ASSET_POOL(AssetDumperWeaponAttachmentUnique, m_attachment_unique);
// DUMP_ASSET_POOL(AssetDumperWeaponCamo, m_camo);