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https://github.com/Laupetin/OpenAssetTools.git
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feat: load t6 weapon camo from json
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@ -17,6 +17,7 @@
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#include "AssetLoaders/AssetLoaderWeapon.h"
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#include "AssetLoaders/AssetLoaderWeaponAttachment.h"
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#include "AssetLoaders/AssetLoaderWeaponAttachmentUnique.h"
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#include "AssetLoaders/AssetLoaderWeaponCamo.h"
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#include "AssetLoaders/AssetLoaderZBarrier.h"
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#include "AssetLoading/AssetLoadingManager.h"
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#include "Game/T6/CommonT6.h"
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@ -72,7 +73,7 @@ namespace T6
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REGISTER_ASSET_LOADER(AssetLoaderWeapon)
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REGISTER_ASSET_LOADER(AssetLoaderWeaponAttachment)
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REGISTER_ASSET_LOADER(AssetLoaderWeaponAttachmentUnique)
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_WEAPON_CAMO, WeaponCamo))
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REGISTER_ASSET_LOADER(AssetLoaderWeaponCamo)
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_FX, FxEffectDef))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_IMPACT_FX, FxImpactTable))
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