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chore: replace custom vector, quaternion, matrix implementation with eigen library
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@ -1,7 +1,6 @@
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#include "XModelExportWriter.h"
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#include "Math/Quaternion.h"
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#include <Eigen>
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#include <chrono>
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#include <iomanip>
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#include <iostream>
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@ -61,10 +60,10 @@ protected:
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m_stream << std::format("OFFSET {:.6f}, {:.6f}, {:.6f}\n", bone.globalOffset[0], bone.globalOffset[1], bone.globalOffset[2]);
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m_stream << std::format("SCALE {:.6f}, {:.6f}, {:.6f}\n", bone.scale[0], bone.scale[1], bone.scale[2]);
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const Matrix32 mat = bone.globalRotation.ToMatrix();
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m_stream << std::format("X {:.6f}, {:.6f}, {:.6f}\n", mat.m_data[0][0], mat.m_data[1][0], mat.m_data[2][0]);
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m_stream << std::format("Y {:.6f}, {:.6f}, {:.6f}\n", mat.m_data[0][1], mat.m_data[1][1], mat.m_data[2][1]);
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m_stream << std::format("Z {:.6f}, {:.6f}, {:.6f}\n", mat.m_data[0][2], mat.m_data[1][2], mat.m_data[2][2]);
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const auto mat = Eigen::Quaternionf(bone.globalRotation.w, bone.globalRotation.x, bone.globalRotation.y, bone.globalRotation.z).matrix();
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m_stream << std::format("X {:.6f}, {:.6f}, {:.6f}\n", mat(0, 0), mat(1, 0), mat(2, 0));
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m_stream << std::format("Y {:.6f}, {:.6f}, {:.6f}\n", mat(0, 1), mat(1, 1), mat(2, 1));
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m_stream << std::format("Z {:.6f}, {:.6f}, {:.6f}\n", mat(0, 2), mat(1, 2), mat(2, 2));
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m_stream << '\n';
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boneNum++;
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}
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@ -1,7 +1,6 @@
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#include "GltfWriter.h"
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#include "GitVersion.h"
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#include "Math/Vector.h"
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#include "XModel/Gltf/GltfConstants.h"
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#include "XModel/Gltf/JsonGltf.h"
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@ -224,13 +223,12 @@ namespace
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const auto& bone = xmodel.m_bones[boneIndex];
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Eigen::Vector3f translation(bone.globalOffset[0], bone.globalOffset[2], -bone.globalOffset[1]);
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Eigen::Quaternionf rotation(bone.globalRotation.m_w, bone.globalRotation.m_x, bone.globalRotation.m_z, -bone.globalRotation.m_y);
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Eigen::Quaternionf rotation(bone.globalRotation.w, bone.globalRotation.x, bone.globalRotation.z, -bone.globalRotation.y);
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if (bone.parentIndex >= 0)
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{
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const auto& parentBone = xmodel.m_bones[bone.parentIndex];
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const auto inverseParentRotation =
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Eigen::Quaternionf(
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parentBone.globalRotation.m_w, parentBone.globalRotation.m_x, parentBone.globalRotation.m_z, -parentBone.globalRotation.m_y)
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Eigen::Quaternionf(parentBone.globalRotation.w, parentBone.globalRotation.x, parentBone.globalRotation.z, -parentBone.globalRotation.y)
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.normalized()
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.inverse()
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.normalized();
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@ -521,8 +519,7 @@ namespace
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for (const auto& bone : xmodel.m_bones)
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{
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const auto translation = Eigen::Translation3f(bone.globalOffset[0], bone.globalOffset[2], -bone.globalOffset[1]);
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const auto rotation =
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Eigen::Quaternionf(bone.globalRotation.m_w, bone.globalRotation.m_x, bone.globalRotation.m_z, -bone.globalRotation.m_y);
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const auto rotation = Eigen::Quaternionf(bone.globalRotation.w, bone.globalRotation.x, bone.globalRotation.z, -bone.globalRotation.y);
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const auto inverseBindMatrix = (translation * rotation).matrix().inverse();
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