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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-11 07:18:11 -05:00
Dump iw3 materials
This commit is contained in:
@ -7,6 +7,20 @@ namespace IW3
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class Common
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{
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public:
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static constexpr uint32_t R_HashString(const char* string, const uint32_t hash)
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{
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const char* v2 = string; // edx@1
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char v3 = *string; // cl@1
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uint32_t result = hash;
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for (; *v2; v3 = *v2)
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{
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++v2;
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result = 33 * result ^ (v3 | 0x20);
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}
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return result;
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}
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static PackedTexCoords Vec2PackTexCoords(const vec2_t* in);
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static PackedUnitVec Vec3PackUnitVec(const vec3_t* in);
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static GfxColor Vec4PackGfxColor(const vec4_t* in);
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@ -509,6 +509,109 @@ namespace IW3
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PhysGeomList* physGeoms;
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};
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enum GfxBlend
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{
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GFXS_BLEND_DISABLED = 0x0,
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GFXS_BLEND_ZERO = 0x1,
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GFXS_BLEND_ONE = 0x2,
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GFXS_BLEND_SRCCOLOR = 0x3,
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GFXS_BLEND_INVSRCCOLOR = 0x4,
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GFXS_BLEND_SRCALPHA = 0x5,
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GFXS_BLEND_INVSRCALPHA = 0x6,
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GFXS_BLEND_DESTALPHA = 0x7,
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GFXS_BLEND_INVDESTALPHA = 0x8,
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GFXS_BLEND_DESTCOLOR = 0x9,
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GFXS_BLEND_INVDESTCOLOR = 0xA,
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GFXS_BLEND_MASK = 0xF,
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};
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enum GfxBlendOp
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{
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GFXS_BLENDOP_DISABLED = 0x0,
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GFXS_BLENDOP_ADD = 0x1,
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GFXS_BLENDOP_SUBTRACT = 0x2,
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GFXS_BLENDOP_REVSUBTRACT = 0x3,
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GFXS_BLENDOP_MIN = 0x4,
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GFXS_BLENDOP_MAX = 0x5,
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GFXS_BLENDOP_MASK = 0x7,
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};
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enum GfxStencilOp
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{
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GFXS_STENCILOP_KEEP = 0x0,
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GFXS_STENCILOP_ZERO = 0x1,
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GFXS_STENCILOP_REPLACE = 0x2,
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GFXS_STENCILOP_INCRSAT = 0x3,
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GFXS_STENCILOP_DECRSAT = 0x4,
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GFXS_STENCILOP_INVERT = 0x5,
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GFXS_STENCILOP_INCR = 0x6,
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GFXS_STENCILOP_DECR = 0x7,
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GFXS_STENCILOP_COUNT,
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GFXS_STENCILOP_MASK = 0x7
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};
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enum GfxStateBitsEnum : unsigned int
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{
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GFXS0_SRCBLEND_RGB_SHIFT = 0x0,
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GFXS0_SRCBLEND_RGB_MASK = 0xF,
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GFXS0_DSTBLEND_RGB_SHIFT = 0x4,
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GFXS0_DSTBLEND_RGB_MASK = 0xF0,
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GFXS0_BLENDOP_RGB_SHIFT = 0x8,
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GFXS0_BLENDOP_RGB_MASK = 0x700,
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GFXS0_BLEND_RGB_MASK = 0x7FF,
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GFXS0_ATEST_DISABLE = 0x800,
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GFXS0_ATEST_GT_0 = 0x1000,
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GFXS0_ATEST_LT_128 = 0x2000,
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GFXS0_ATEST_GE_128 = 0x3000,
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GFXS0_ATEST_MASK = 0x3000,
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GFXS0_CULL_SHIFT = 0xE,
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GFXS0_CULL_NONE = 0x4000,
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GFXS0_CULL_BACK = 0x8000,
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GFXS0_CULL_FRONT = 0xC000,
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GFXS0_CULL_MASK = 0xC000,
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GFXS0_SRCBLEND_ALPHA_SHIFT = 0x10,
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GFXS0_SRCBLEND_ALPHA_MASK = 0xF0000,
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GFXS0_DSTBLEND_ALPHA_SHIFT = 0x14,
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GFXS0_DSTBLEND_ALPHA_MASK = 0xF00000,
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GFXS0_BLENDOP_ALPHA_SHIFT = 0x18,
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GFXS0_BLENDOP_ALPHA_MASK = 0x7000000,
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GFXS0_BLEND_ALPHA_MASK = 0x7FF0000,
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GFXS0_COLORWRITE_RGB = 0x8000000,
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GFXS0_COLORWRITE_ALPHA = 0x10000000,
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GFXS0_COLORWRITE_MASK = 0x18000000,
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GFXS0_POLYMODE_LINE = 0x80000000,
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GFXS1_DEPTHWRITE = 0x1,
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GFXS1_DEPTHTEST_DISABLE = 0x2,
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GFXS1_DEPTHTEST_SHIFT = 0x2,
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GFXS1_DEPTHTEST_ALWAYS = 0x0,
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GFXS1_DEPTHTEST_LESS = 0x4,
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GFXS1_DEPTHTEST_EQUAL = 0x8,
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GFXS1_DEPTHTEST_LESSEQUAL = 0xC,
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GFXS1_DEPTHTEST_MASK = 0xC,
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GFXS1_POLYGON_OFFSET_SHIFT = 0x4,
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GFXS1_POLYGON_OFFSET_0 = 0x0,
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GFXS1_POLYGON_OFFSET_1 = 0x10,
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GFXS1_POLYGON_OFFSET_2 = 0x20,
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GFXS1_POLYGON_OFFSET_SHADOWMAP = 0x30,
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GFXS1_POLYGON_OFFSET_MASK = 0x30,
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GFXS1_STENCIL_FRONT_ENABLE = 0x40,
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GFXS1_STENCIL_BACK_ENABLE = 0x80,
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GFXS1_STENCIL_MASK = 0xC0,
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GFXS1_STENCIL_FRONT_PASS_SHIFT = 0x8,
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GFXS1_STENCIL_FRONT_FAIL_SHIFT = 0xB,
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GFXS1_STENCIL_FRONT_ZFAIL_SHIFT = 0xE,
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GFXS1_STENCIL_FRONT_FUNC_SHIFT = 0x11,
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GFXS1_STENCIL_FRONT_MASK = 0xFFF00,
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GFXS1_STENCIL_BACK_PASS_SHIFT = 0x14,
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GFXS1_STENCIL_BACK_FAIL_SHIFT = 0x17,
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GFXS1_STENCIL_BACK_ZFAIL_SHIFT = 0x1A,
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GFXS1_STENCIL_BACK_FUNC_SHIFT = 0x1D,
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GFXS1_STENCIL_BACK_MASK = 0xFFF00000,
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GFXS1_STENCILFUNC_FRONTBACK_MASK = 0xE00E0000,
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GFXS1_STENCILOP_FRONTBACK_MASK = 0x1FF1FF00,
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};
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struct GfxStateBits
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{
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unsigned int loadBits[2];
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@ -555,13 +658,38 @@ namespace IW3
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water_t* water;
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};
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enum SamplerStateBits_e
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{
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SAMPLER_FILTER_SHIFT = 0x0,
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SAMPLER_FILTER_NEAREST = 0x1,
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SAMPLER_FILTER_LINEAR = 0x2,
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SAMPLER_FILTER_ANISO2X = 0x3,
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SAMPLER_FILTER_ANISO4X = 0x4,
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SAMPLER_FILTER_MASK = 0x7,
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SAMPLER_MIPMAP_SHIFT = 0x3,
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SAMPLER_MIPMAP_DISABLED = 0x0,
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SAMPLER_MIPMAP_NEAREST = 0x8,
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SAMPLER_MIPMAP_LINEAR = 0x10,
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SAMPLER_MIPMAP_COUNT = 0x3,
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SAMPLER_MIPMAP_MASK = 0x18,
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SAMPLER_CLAMP_U_SHIFT = 0x5,
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SAMPLER_CLAMP_V_SHIFT = 0x6,
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SAMPLER_CLAMP_W_SHIFT = 0x7,
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SAMPLER_CLAMP_U = 0x20,
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SAMPLER_CLAMP_V = 0x40,
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SAMPLER_CLAMP_W = 0x80,
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SAMPLER_CLAMP_MASK = 0xE0,
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};
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struct MaterialTextureDef
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{
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unsigned int nameHash;
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char nameStart;
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char nameEnd;
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char samplerState;
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char semantic;
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unsigned char samplerState; // SamplerStateBits_e
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unsigned char semantic; // TextureSemantic
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MaterialTextureDefInfo u;
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};
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@ -584,13 +712,48 @@ namespace IW3
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gcc_align(8) uint64_t packed;
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};
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enum materialSurfType_t
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{
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SURF_TYPE_DEFAULT,
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SURF_TYPE_BARK,
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SURF_TYPE_BRICK,
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SURF_TYPE_CARPET,
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SURF_TYPE_CLOTH,
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SURF_TYPE_CONCRETE,
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SURF_TYPE_DIRT,
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SURF_TYPE_FLESH,
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SURF_TYPE_FOLIAGE,
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SURF_TYPE_GLASS,
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SURF_TYPE_GRASS,
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SURF_TYPE_GRAVEL,
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SURF_TYPE_ICE,
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SURF_TYPE_METAL,
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SURF_TYPE_MUD,
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SURF_TYPE_PAPER,
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SURF_TYPE_PLASTER,
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SURF_TYPE_ROCK,
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SURF_TYPE_SAND,
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SURF_TYPE_SNOW,
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SURF_TYPE_WATER,
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SURF_TYPE_WOOD,
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SURF_TYPE_ASPHALT,
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SURF_TYPE_CERAMIC,
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SURF_TYPE_PLASTIC,
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SURF_TYPE_RUBBER,
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SURF_TYPE_CUSHION,
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SURF_TYPE_FRUIT,
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SURF_TYPE_PAINTED_METAL,
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SURF_TYPE_NUM
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};
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struct MaterialInfo
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{
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const char* name;
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char gameFlags;
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char sortKey;
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char textureAtlasRowCount;
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char textureAtlasColumnCount;
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unsigned char gameFlags;
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unsigned char sortKey;
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unsigned char textureAtlasRowCount;
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unsigned char textureAtlasColumnCount;
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GfxDrawSurf drawSurf;
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unsigned int surfaceTypeBits;
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uint16_t hashIndex;
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@ -604,7 +767,7 @@ namespace IW3
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unsigned char constantCount;
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unsigned char stateBitsCount;
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unsigned char stateFlags;
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char cameraRegion;
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unsigned char cameraRegion;
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MaterialTechniqueSet* techniqueSet;
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MaterialTextureDef* textureTable;
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MaterialConstantDef* constantTable;
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@ -649,10 +812,46 @@ namespace IW3
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MaterialArgumentDef u;
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};
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enum MaterialStreamStreamSource_e
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{
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STREAM_SRC_POSITION = 0x0,
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STREAM_SRC_COLOR = 0x1,
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STREAM_SRC_TEXCOORD_0 = 0x2,
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STREAM_SRC_NORMAL = 0x3,
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STREAM_SRC_TANGENT = 0x4,
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STREAM_SRC_OPTIONAL_BEGIN = 0x5,
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STREAM_SRC_PRE_OPTIONAL_BEGIN = 0x4,
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STREAM_SRC_TEXCOORD_1 = 0x5,
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STREAM_SRC_TEXCOORD_2 = 0x6,
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STREAM_SRC_NORMAL_TRANSFORM_0 = 0x7,
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STREAM_SRC_NORMAL_TRANSFORM_1 = 0x8,
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STREAM_SRC_COUNT
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};
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enum MaterialStreamDestination_e
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{
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STREAM_DST_POSITION = 0x0,
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STREAM_DST_NORMAL = 0x1,
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STREAM_DST_COLOR_0 = 0x2,
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STREAM_DST_COLOR_1 = 0x3,
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STREAM_DST_TEXCOORD_0 = 0x4,
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STREAM_DST_TEXCOORD_1 = 0x5,
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STREAM_DST_TEXCOORD_2 = 0x6,
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STREAM_DST_TEXCOORD_3 = 0x7,
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STREAM_DST_TEXCOORD_4 = 0x8,
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STREAM_DST_TEXCOORD_5 = 0x9,
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STREAM_DST_TEXCOORD_6 = 0xA,
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STREAM_DST_TEXCOORD_7 = 0xB,
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STREAM_DST_COUNT
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};
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struct MaterialStreamRouting
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{
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char source;
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char dest;
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unsigned char source;
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unsigned char dest;
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};
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struct MaterialVertexStreamRouting
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@ -727,6 +926,53 @@ namespace IW3
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MaterialPass passArray[1];
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};
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enum MaterialTechniqueType
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{
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TECHNIQUE_DEPTH_PREPASS = 0x0,
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TECHNIQUE_BUILD_FLOAT_Z = 0x1,
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TECHNIQUE_BUILD_SHADOWMAP_DEPTH = 0x2,
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TECHNIQUE_BUILD_SHADOWMAP_COLOR = 0x3,
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TECHNIQUE_UNLIT = 0x4,
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TECHNIQUE_EMISSIVE = 0x5,
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TECHNIQUE_EMISSIVE_SHADOW = 0x6,
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TECHNIQUE_LIT_BEGIN = 0x7,
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TECHNIQUE_LIT = 0x7,
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TECHNIQUE_LIT_SUN = 0x8,
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TECHNIQUE_LIT_SUN_SHADOW = 0x9,
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TECHNIQUE_LIT_SPOT = 0xA,
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TECHNIQUE_LIT_SPOT_SHADOW = 0xB,
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TECHNIQUE_LIT_OMNI = 0xC,
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TECHNIQUE_LIT_OMNI_SHADOW = 0xD,
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TECHNIQUE_LIT_INSTANCED = 0xE,
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TECHNIQUE_LIT_INSTANCED_SUN = 0xF,
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TECHNIQUE_LIT_INSTANCED_SUN_SHADOW = 0x10,
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TECHNIQUE_LIT_INSTANCED_SPOT = 0x11,
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TECHNIQUE_LIT_INSTANCED_SPOT_SHADOW = 0x12,
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TECHNIQUE_LIT_INSTANCED_OMNI = 0x13,
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TECHNIQUE_LIT_INSTANCED_OMNI_SHADOW = 0x14,
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TECHNIQUE_LIT_END = 0x15,
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TECHNIQUE_LIGHT_SPOT = 0x15,
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TECHNIQUE_LIGHT_OMNI = 0x16,
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TECHNIQUE_LIGHT_SPOT_SHADOW = 0x17,
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TECHNIQUE_FAKELIGHT_NORMAL = 0x18,
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TECHNIQUE_FAKELIGHT_VIEW = 0x19,
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TECHNIQUE_SUNLIGHT_PREVIEW = 0x1A,
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TECHNIQUE_CASE_TEXTURE = 0x1B,
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TECHNIQUE_WIREFRAME_SOLID = 0x1C,
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TECHNIQUE_WIREFRAME_SHADED = 0x1D,
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TECHNIQUE_SHADOWCOOKIE_CASTER = 0x1E,
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TECHNIQUE_SHADOWCOOKIE_RECEIVER = 0x1F,
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TECHNIQUE_DEBUG_BUMPMAP = 0x20,
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TECHNIQUE_DEBUG_BUMPMAP_INSTANCED = 0x21,
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TECHNIQUE_COUNT = 0x22,
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TECHNIQUE_TOTAL_COUNT = 0x23,
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TECHNIQUE_NONE = 0x24,
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};
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struct MaterialTechniqueSet
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{
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const char* name;
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