Dump iw3 materials

This commit is contained in:
Jan
2022-04-21 19:58:31 +02:00
parent ebb13e18da
commit c91d71e809
7 changed files with 926 additions and 10 deletions

View File

@ -509,6 +509,109 @@ namespace IW3
PhysGeomList* physGeoms;
};
enum GfxBlend
{
GFXS_BLEND_DISABLED = 0x0,
GFXS_BLEND_ZERO = 0x1,
GFXS_BLEND_ONE = 0x2,
GFXS_BLEND_SRCCOLOR = 0x3,
GFXS_BLEND_INVSRCCOLOR = 0x4,
GFXS_BLEND_SRCALPHA = 0x5,
GFXS_BLEND_INVSRCALPHA = 0x6,
GFXS_BLEND_DESTALPHA = 0x7,
GFXS_BLEND_INVDESTALPHA = 0x8,
GFXS_BLEND_DESTCOLOR = 0x9,
GFXS_BLEND_INVDESTCOLOR = 0xA,
GFXS_BLEND_MASK = 0xF,
};
enum GfxBlendOp
{
GFXS_BLENDOP_DISABLED = 0x0,
GFXS_BLENDOP_ADD = 0x1,
GFXS_BLENDOP_SUBTRACT = 0x2,
GFXS_BLENDOP_REVSUBTRACT = 0x3,
GFXS_BLENDOP_MIN = 0x4,
GFXS_BLENDOP_MAX = 0x5,
GFXS_BLENDOP_MASK = 0x7,
};
enum GfxStencilOp
{
GFXS_STENCILOP_KEEP = 0x0,
GFXS_STENCILOP_ZERO = 0x1,
GFXS_STENCILOP_REPLACE = 0x2,
GFXS_STENCILOP_INCRSAT = 0x3,
GFXS_STENCILOP_DECRSAT = 0x4,
GFXS_STENCILOP_INVERT = 0x5,
GFXS_STENCILOP_INCR = 0x6,
GFXS_STENCILOP_DECR = 0x7,
GFXS_STENCILOP_COUNT,
GFXS_STENCILOP_MASK = 0x7
};
enum GfxStateBitsEnum : unsigned int
{
GFXS0_SRCBLEND_RGB_SHIFT = 0x0,
GFXS0_SRCBLEND_RGB_MASK = 0xF,
GFXS0_DSTBLEND_RGB_SHIFT = 0x4,
GFXS0_DSTBLEND_RGB_MASK = 0xF0,
GFXS0_BLENDOP_RGB_SHIFT = 0x8,
GFXS0_BLENDOP_RGB_MASK = 0x700,
GFXS0_BLEND_RGB_MASK = 0x7FF,
GFXS0_ATEST_DISABLE = 0x800,
GFXS0_ATEST_GT_0 = 0x1000,
GFXS0_ATEST_LT_128 = 0x2000,
GFXS0_ATEST_GE_128 = 0x3000,
GFXS0_ATEST_MASK = 0x3000,
GFXS0_CULL_SHIFT = 0xE,
GFXS0_CULL_NONE = 0x4000,
GFXS0_CULL_BACK = 0x8000,
GFXS0_CULL_FRONT = 0xC000,
GFXS0_CULL_MASK = 0xC000,
GFXS0_SRCBLEND_ALPHA_SHIFT = 0x10,
GFXS0_SRCBLEND_ALPHA_MASK = 0xF0000,
GFXS0_DSTBLEND_ALPHA_SHIFT = 0x14,
GFXS0_DSTBLEND_ALPHA_MASK = 0xF00000,
GFXS0_BLENDOP_ALPHA_SHIFT = 0x18,
GFXS0_BLENDOP_ALPHA_MASK = 0x7000000,
GFXS0_BLEND_ALPHA_MASK = 0x7FF0000,
GFXS0_COLORWRITE_RGB = 0x8000000,
GFXS0_COLORWRITE_ALPHA = 0x10000000,
GFXS0_COLORWRITE_MASK = 0x18000000,
GFXS0_POLYMODE_LINE = 0x80000000,
GFXS1_DEPTHWRITE = 0x1,
GFXS1_DEPTHTEST_DISABLE = 0x2,
GFXS1_DEPTHTEST_SHIFT = 0x2,
GFXS1_DEPTHTEST_ALWAYS = 0x0,
GFXS1_DEPTHTEST_LESS = 0x4,
GFXS1_DEPTHTEST_EQUAL = 0x8,
GFXS1_DEPTHTEST_LESSEQUAL = 0xC,
GFXS1_DEPTHTEST_MASK = 0xC,
GFXS1_POLYGON_OFFSET_SHIFT = 0x4,
GFXS1_POLYGON_OFFSET_0 = 0x0,
GFXS1_POLYGON_OFFSET_1 = 0x10,
GFXS1_POLYGON_OFFSET_2 = 0x20,
GFXS1_POLYGON_OFFSET_SHADOWMAP = 0x30,
GFXS1_POLYGON_OFFSET_MASK = 0x30,
GFXS1_STENCIL_FRONT_ENABLE = 0x40,
GFXS1_STENCIL_BACK_ENABLE = 0x80,
GFXS1_STENCIL_MASK = 0xC0,
GFXS1_STENCIL_FRONT_PASS_SHIFT = 0x8,
GFXS1_STENCIL_FRONT_FAIL_SHIFT = 0xB,
GFXS1_STENCIL_FRONT_ZFAIL_SHIFT = 0xE,
GFXS1_STENCIL_FRONT_FUNC_SHIFT = 0x11,
GFXS1_STENCIL_FRONT_MASK = 0xFFF00,
GFXS1_STENCIL_BACK_PASS_SHIFT = 0x14,
GFXS1_STENCIL_BACK_FAIL_SHIFT = 0x17,
GFXS1_STENCIL_BACK_ZFAIL_SHIFT = 0x1A,
GFXS1_STENCIL_BACK_FUNC_SHIFT = 0x1D,
GFXS1_STENCIL_BACK_MASK = 0xFFF00000,
GFXS1_STENCILFUNC_FRONTBACK_MASK = 0xE00E0000,
GFXS1_STENCILOP_FRONTBACK_MASK = 0x1FF1FF00,
};
struct GfxStateBits
{
unsigned int loadBits[2];
@ -555,13 +658,38 @@ namespace IW3
water_t* water;
};
enum SamplerStateBits_e
{
SAMPLER_FILTER_SHIFT = 0x0,
SAMPLER_FILTER_NEAREST = 0x1,
SAMPLER_FILTER_LINEAR = 0x2,
SAMPLER_FILTER_ANISO2X = 0x3,
SAMPLER_FILTER_ANISO4X = 0x4,
SAMPLER_FILTER_MASK = 0x7,
SAMPLER_MIPMAP_SHIFT = 0x3,
SAMPLER_MIPMAP_DISABLED = 0x0,
SAMPLER_MIPMAP_NEAREST = 0x8,
SAMPLER_MIPMAP_LINEAR = 0x10,
SAMPLER_MIPMAP_COUNT = 0x3,
SAMPLER_MIPMAP_MASK = 0x18,
SAMPLER_CLAMP_U_SHIFT = 0x5,
SAMPLER_CLAMP_V_SHIFT = 0x6,
SAMPLER_CLAMP_W_SHIFT = 0x7,
SAMPLER_CLAMP_U = 0x20,
SAMPLER_CLAMP_V = 0x40,
SAMPLER_CLAMP_W = 0x80,
SAMPLER_CLAMP_MASK = 0xE0,
};
struct MaterialTextureDef
{
unsigned int nameHash;
char nameStart;
char nameEnd;
char samplerState;
char semantic;
unsigned char samplerState; // SamplerStateBits_e
unsigned char semantic; // TextureSemantic
MaterialTextureDefInfo u;
};
@ -584,13 +712,48 @@ namespace IW3
gcc_align(8) uint64_t packed;
};
enum materialSurfType_t
{
SURF_TYPE_DEFAULT,
SURF_TYPE_BARK,
SURF_TYPE_BRICK,
SURF_TYPE_CARPET,
SURF_TYPE_CLOTH,
SURF_TYPE_CONCRETE,
SURF_TYPE_DIRT,
SURF_TYPE_FLESH,
SURF_TYPE_FOLIAGE,
SURF_TYPE_GLASS,
SURF_TYPE_GRASS,
SURF_TYPE_GRAVEL,
SURF_TYPE_ICE,
SURF_TYPE_METAL,
SURF_TYPE_MUD,
SURF_TYPE_PAPER,
SURF_TYPE_PLASTER,
SURF_TYPE_ROCK,
SURF_TYPE_SAND,
SURF_TYPE_SNOW,
SURF_TYPE_WATER,
SURF_TYPE_WOOD,
SURF_TYPE_ASPHALT,
SURF_TYPE_CERAMIC,
SURF_TYPE_PLASTIC,
SURF_TYPE_RUBBER,
SURF_TYPE_CUSHION,
SURF_TYPE_FRUIT,
SURF_TYPE_PAINTED_METAL,
SURF_TYPE_NUM
};
struct MaterialInfo
{
const char* name;
char gameFlags;
char sortKey;
char textureAtlasRowCount;
char textureAtlasColumnCount;
unsigned char gameFlags;
unsigned char sortKey;
unsigned char textureAtlasRowCount;
unsigned char textureAtlasColumnCount;
GfxDrawSurf drawSurf;
unsigned int surfaceTypeBits;
uint16_t hashIndex;
@ -604,7 +767,7 @@ namespace IW3
unsigned char constantCount;
unsigned char stateBitsCount;
unsigned char stateFlags;
char cameraRegion;
unsigned char cameraRegion;
MaterialTechniqueSet* techniqueSet;
MaterialTextureDef* textureTable;
MaterialConstantDef* constantTable;
@ -649,10 +812,46 @@ namespace IW3
MaterialArgumentDef u;
};
enum MaterialStreamStreamSource_e
{
STREAM_SRC_POSITION = 0x0,
STREAM_SRC_COLOR = 0x1,
STREAM_SRC_TEXCOORD_0 = 0x2,
STREAM_SRC_NORMAL = 0x3,
STREAM_SRC_TANGENT = 0x4,
STREAM_SRC_OPTIONAL_BEGIN = 0x5,
STREAM_SRC_PRE_OPTIONAL_BEGIN = 0x4,
STREAM_SRC_TEXCOORD_1 = 0x5,
STREAM_SRC_TEXCOORD_2 = 0x6,
STREAM_SRC_NORMAL_TRANSFORM_0 = 0x7,
STREAM_SRC_NORMAL_TRANSFORM_1 = 0x8,
STREAM_SRC_COUNT
};
enum MaterialStreamDestination_e
{
STREAM_DST_POSITION = 0x0,
STREAM_DST_NORMAL = 0x1,
STREAM_DST_COLOR_0 = 0x2,
STREAM_DST_COLOR_1 = 0x3,
STREAM_DST_TEXCOORD_0 = 0x4,
STREAM_DST_TEXCOORD_1 = 0x5,
STREAM_DST_TEXCOORD_2 = 0x6,
STREAM_DST_TEXCOORD_3 = 0x7,
STREAM_DST_TEXCOORD_4 = 0x8,
STREAM_DST_TEXCOORD_5 = 0x9,
STREAM_DST_TEXCOORD_6 = 0xA,
STREAM_DST_TEXCOORD_7 = 0xB,
STREAM_DST_COUNT
};
struct MaterialStreamRouting
{
char source;
char dest;
unsigned char source;
unsigned char dest;
};
struct MaterialVertexStreamRouting
@ -727,6 +926,53 @@ namespace IW3
MaterialPass passArray[1];
};
enum MaterialTechniqueType
{
TECHNIQUE_DEPTH_PREPASS = 0x0,
TECHNIQUE_BUILD_FLOAT_Z = 0x1,
TECHNIQUE_BUILD_SHADOWMAP_DEPTH = 0x2,
TECHNIQUE_BUILD_SHADOWMAP_COLOR = 0x3,
TECHNIQUE_UNLIT = 0x4,
TECHNIQUE_EMISSIVE = 0x5,
TECHNIQUE_EMISSIVE_SHADOW = 0x6,
TECHNIQUE_LIT_BEGIN = 0x7,
TECHNIQUE_LIT = 0x7,
TECHNIQUE_LIT_SUN = 0x8,
TECHNIQUE_LIT_SUN_SHADOW = 0x9,
TECHNIQUE_LIT_SPOT = 0xA,
TECHNIQUE_LIT_SPOT_SHADOW = 0xB,
TECHNIQUE_LIT_OMNI = 0xC,
TECHNIQUE_LIT_OMNI_SHADOW = 0xD,
TECHNIQUE_LIT_INSTANCED = 0xE,
TECHNIQUE_LIT_INSTANCED_SUN = 0xF,
TECHNIQUE_LIT_INSTANCED_SUN_SHADOW = 0x10,
TECHNIQUE_LIT_INSTANCED_SPOT = 0x11,
TECHNIQUE_LIT_INSTANCED_SPOT_SHADOW = 0x12,
TECHNIQUE_LIT_INSTANCED_OMNI = 0x13,
TECHNIQUE_LIT_INSTANCED_OMNI_SHADOW = 0x14,
TECHNIQUE_LIT_END = 0x15,
TECHNIQUE_LIGHT_SPOT = 0x15,
TECHNIQUE_LIGHT_OMNI = 0x16,
TECHNIQUE_LIGHT_SPOT_SHADOW = 0x17,
TECHNIQUE_FAKELIGHT_NORMAL = 0x18,
TECHNIQUE_FAKELIGHT_VIEW = 0x19,
TECHNIQUE_SUNLIGHT_PREVIEW = 0x1A,
TECHNIQUE_CASE_TEXTURE = 0x1B,
TECHNIQUE_WIREFRAME_SOLID = 0x1C,
TECHNIQUE_WIREFRAME_SHADED = 0x1D,
TECHNIQUE_SHADOWCOOKIE_CASTER = 0x1E,
TECHNIQUE_SHADOWCOOKIE_RECEIVER = 0x1F,
TECHNIQUE_DEBUG_BUMPMAP = 0x20,
TECHNIQUE_DEBUG_BUMPMAP_INSTANCED = 0x21,
TECHNIQUE_COUNT = 0x22,
TECHNIQUE_TOTAL_COUNT = 0x23,
TECHNIQUE_NONE = 0x24,
};
struct MaterialTechniqueSet
{
const char* name;