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chore: add assetrefs to other games
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@ -36,6 +36,7 @@ set condition material FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_BILLBOARD
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use FxEffectDefRef;
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set condition handle never;
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set string name;
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set assetref name ASSET_TYPE_FX;
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// FxTrailDef
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use FxTrailDef;
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