mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-12 07:48:16 -05:00
chore: add assetrefs to other games
This commit is contained in:
@ -38,6 +38,7 @@ set condition material FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_BILLBOARD
|
||||
use FxEffectDefRef;
|
||||
set condition handle never;
|
||||
set string name;
|
||||
set assetref name ASSET_TYPE_FX;
|
||||
|
||||
// FxElemExtendedDefPtr
|
||||
use FxElemExtendedDefPtr;
|
||||
|
@ -11,6 +11,7 @@ set reusable hideTags;
|
||||
set scriptstring hideTags;
|
||||
set count hideTags 32;
|
||||
set string szXAnims;
|
||||
set assetref szXAnims ASSET_TYPE_XANIMPARTS;
|
||||
set reusable szXAnims;
|
||||
set count szXAnims 37;
|
||||
set string szAltWeaponName;
|
||||
@ -25,9 +26,11 @@ set reusable gunXModel;
|
||||
set count gunXModel 16;
|
||||
set reusable szXAnimsRightHanded;
|
||||
set string szXAnimsRightHanded;
|
||||
set assetref szXAnimsRightHanded ASSET_TYPE_XANIMPARTS;
|
||||
set count szXAnimsRightHanded 37;
|
||||
set reusable szXAnimsLeftHanded;
|
||||
set string szXAnimsLeftHanded;
|
||||
set assetref szXAnimsLeftHanded ASSET_TYPE_XANIMPARTS;
|
||||
set count szXAnimsLeftHanded 37;
|
||||
set string szModeName;
|
||||
set reusable notetrackSoundMapKeys;
|
||||
|
Reference in New Issue
Block a user