ZoneCodeGenerator: Add commands for ddlDef and a bit of other stuff to not break from errors

This commit is contained in:
Jan
2019-11-15 14:56:11 +01:00
parent ee2653657e
commit caa01a4864
2 changed files with 53 additions and 2 deletions

View File

@ -465,6 +465,8 @@ set string name;
// =========================================
// FxEffectDef
// =========================================
use FxElemVisuals;
set condition anonymous never;
// =========================================
// FxImpactTable
@ -499,6 +501,31 @@ set string StringTableCell::string;
// =========================================
// ddlRoot_t
// =========================================
use ddlRoot_t;
set string name;
set count ddlDef 1;
// ddlDef_t
use ddlDef_t;
set count structList structCount;
set count enumList enumCount;
set count next 1;
// ddlStructDef_t
use ddlStructDef_t;
set string name;
set count members memberCount;
set count hashTable memberCount;
// ddlMemberDef_t
set string ddlMemberDef_t::name;
// ddlEnumDef_t
use ddlEnumDef_t;
set string name;
set string members;
set count members memberCount;
set count hashTable memberCount;
// =========================================
// EmblemSet
@ -524,6 +551,30 @@ set string KeyValuePair::value;
// =========================================
// VehicleDef
// =========================================
use VehicleDef;
set string name;
set string turretWeapon;
set string gunnerWeapon;
set string sndNames;
set string sndMaterialNames;
set string futzName;
set string animSet;
set string deathFxSound;
set string shootShock;
set string shootRumble;
set string rumbleType;
set string compassIcon;
set string gasButtonName;
set string reverseBrakeButtonName;
set string handBrakeButtonName;
set string attackButtonName;
set string attackSecondaryButtonName;
set string boostButtonName;
set string moveUpButtonName;
set string moveDownButtonName;
set string switchSeatButtonName;
set string steerGraphName;
set string accelGraphName;
// =========================================
// MemoryBlock