Move D3DFormat definition into separate namespace to make it compatible to existing definitions

This commit is contained in:
Jan
2024-01-06 20:35:00 +01:00
parent c4150279d0
commit cd53c3cbe4
9 changed files with 114 additions and 109 deletions

View File

@ -106,7 +106,7 @@ void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<D3DFORMAT>(loadDef->format));
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef->format));
textureLoader.HasMipMaps(!(loadDef->flags & iwi8::IMG_FLAG_NOMIPMAPS));
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);