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Add IW4 GfxLightDef asset loading code
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@ -14,7 +14,7 @@
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//#include "Game/IW4/XAssets/gameworldmp/gameworldmp_load_db.h"
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//#include "Game/IW4/XAssets/gameworldsp/gameworldsp_load_db.h"
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#include "Game/IW4/XAssets/gfximage/gfximage_load_db.h"
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//#include "Game/IW4/XAssets/gfxlightdef/gfxlightdef_load_db.h"
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#include "Game/IW4/XAssets/gfxlightdef/gfxlightdef_load_db.h"
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//#include "Game/IW4/XAssets/gfxworld/gfxworld_load_db.h"
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//#include "Game/IW4/XAssets/leaderboarddef/leaderboarddef_load_db.h"
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#include "Game/IW4/XAssets/loadedsound/loadedsound_load_db.h"
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@ -124,7 +124,7 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
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// LOAD_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts);
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// LOAD_ASSET(ASSET_TYPE_FXWORLD, FxWorld, fxWorld);
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// LOAD_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld);
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// LOAD_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef);
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LOAD_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef);
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// LOAD_ASSET(ASSET_TYPE_FONT, Font_s, font);
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LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList);
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LOAD_ASSET(ASSET_TYPE_MENU, menuDef_t, menu);
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