mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 14:58:10 -05:00
feat: dump and load xmodels for IW5 via template
This commit is contained in:
@ -814,8 +814,8 @@ namespace
|
||||
for (auto i = 0u; i < originalGraphKnotCount; i++)
|
||||
{
|
||||
const auto& commonKnot = graph.knots[i];
|
||||
originalGraphKnots[i][0] = static_cast<float>(commonKnot.x);
|
||||
originalGraphKnots[i][1] = static_cast<float>(commonKnot.y);
|
||||
originalGraphKnots[i].x = static_cast<float>(commonKnot.x);
|
||||
originalGraphKnots[i].y = static_cast<float>(commonKnot.y);
|
||||
}
|
||||
|
||||
graphKnots = originalGraphKnots;
|
||||
|
@ -1,17 +1,42 @@
|
||||
#include "AssetLoaderXModel.h"
|
||||
|
||||
#include "Game/IW5/IW5.h"
|
||||
#include "ObjLoading.h"
|
||||
#include "Game/IW5/XModel/XModelLoaderIW5.h"
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
void* AssetLoaderXModel::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
|
||||
{
|
||||
auto* model = memory->Create<XModel>();
|
||||
memset(model, 0, sizeof(XModel));
|
||||
model->name = memory->Dup(assetName.c_str());
|
||||
return model;
|
||||
auto* asset = memory->Alloc<AssetXModel::Type>();
|
||||
asset->name = memory->Dup(assetName.c_str());
|
||||
return asset;
|
||||
}
|
||||
|
||||
bool AssetLoaderXModel::CanLoadFromRaw() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AssetLoaderXModel::LoadFromRaw(
|
||||
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||
{
|
||||
const auto file = searchPath->Open(std::format("xmodel/{}.json", assetName));
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
|
||||
auto* xmodel = memory->Alloc<XModel>();
|
||||
xmodel->name = memory->Dup(assetName.c_str());
|
||||
|
||||
std::vector<XAssetInfoGeneric*> dependencies;
|
||||
if (LoadXModel(*file.m_stream, *xmodel, memory, manager, dependencies))
|
||||
manager->AddAsset<AssetXModel>(assetName, xmodel, std::move(dependencies));
|
||||
else
|
||||
std::cerr << std::format("Failed to load xmodel \"{}\"\n", assetName);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/BasicAssetLoader.h"
|
||||
#include "AssetLoading/IAssetLoadingManager.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
@ -8,7 +8,12 @@ namespace IW5
|
||||
{
|
||||
class AssetLoaderXModel final : public BasicAssetLoader<AssetXModel>
|
||||
{
|
||||
static std::string GetFileNameForAsset(const std::string& assetName);
|
||||
|
||||
public:
|
||||
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
|
||||
_NODISCARD bool CanLoadFromRaw() const override;
|
||||
bool
|
||||
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||
};
|
||||
} // namespace IW5
|
||||
|
@ -1,4 +1,4 @@
|
||||
#options GAME (T5, T6)
|
||||
#options GAME(IW5, T5, T6)
|
||||
|
||||
#filename "Game/" + GAME + "/XModel/XModelLoader" + GAME + ".cpp"
|
||||
|
||||
@ -7,7 +7,9 @@
|
||||
#set CONSTANTS_HEADER "\"Game/" + GAME + "/XModel/XModelConstants" + GAME + ".h\""
|
||||
#set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\""
|
||||
|
||||
#if GAME == "T5"
|
||||
#if GAME == "IW5"
|
||||
#define FEATURE_IW5
|
||||
#elif GAME == "T5"
|
||||
#define FEATURE_T5
|
||||
#elif GAME == "T6"
|
||||
#define FEATURE_T6
|
||||
@ -173,15 +175,24 @@ namespace GAME
|
||||
if (common.m_bone_weight_data.weights.empty())
|
||||
return;
|
||||
|
||||
info.bounds[0].x = 0.0f;
|
||||
info.bounds[0].y = 0.0f;
|
||||
info.bounds[0].z = 0.0f;
|
||||
info.bounds[1].x = 0.0f;
|
||||
info.bounds[1].y = 0.0f;
|
||||
info.bounds[1].z = 0.0f;
|
||||
info.offset.x = 0.0f;
|
||||
info.offset.y = 0.0f;
|
||||
info.offset.z = 0.0f;
|
||||
#ifdef FEATURE_IW5
|
||||
vec3_t minCoordinate, maxCoordinate;
|
||||
auto& offset = info.bounds.midPoint;
|
||||
#else
|
||||
auto& offset = info.offset;
|
||||
auto& minCoordinate = info.bounds[0];
|
||||
auto& maxCoordinate = info.bounds[1];
|
||||
#endif
|
||||
|
||||
minCoordinate.x = 0.0f;
|
||||
minCoordinate.y = 0.0f;
|
||||
minCoordinate.z = 0.0f;
|
||||
maxCoordinate.x = 0.0f;
|
||||
maxCoordinate.y = 0.0f;
|
||||
maxCoordinate.z = 0.0f;
|
||||
offset.x = 0.0f;
|
||||
offset.y = 0.0f;
|
||||
offset.z = 0.0f;
|
||||
info.radiusSquared = 0.0f;
|
||||
|
||||
const auto vertexCount = common.m_vertex_bone_weights.size();
|
||||
@ -196,22 +207,31 @@ namespace GAME
|
||||
if (weight.boneIndex != boneIndex)
|
||||
continue;
|
||||
|
||||
info.bounds[0].x = std::min(info.bounds[0].x, vertex.coordinates[0]);
|
||||
info.bounds[0].y = std::min(info.bounds[0].y, vertex.coordinates[1]);
|
||||
info.bounds[0].z = std::min(info.bounds[0].z, vertex.coordinates[2]);
|
||||
info.bounds[1].x = std::max(info.bounds[1].x, vertex.coordinates[0]);
|
||||
info.bounds[1].y = std::max(info.bounds[1].y, vertex.coordinates[1]);
|
||||
info.bounds[1].z = std::max(info.bounds[1].z, vertex.coordinates[2]);
|
||||
minCoordinate.x = std::min(minCoordinate.x, vertex.coordinates[0]);
|
||||
minCoordinate.y = std::min(minCoordinate.y, vertex.coordinates[1]);
|
||||
minCoordinate.z = std::min(minCoordinate.z, vertex.coordinates[2]);
|
||||
maxCoordinate.x = std::max(maxCoordinate.x, vertex.coordinates[0]);
|
||||
maxCoordinate.y = std::max(maxCoordinate.y, vertex.coordinates[1]);
|
||||
maxCoordinate.z = std::max(maxCoordinate.z, vertex.coordinates[2]);
|
||||
}
|
||||
}
|
||||
|
||||
const Eigen::Vector3f minEigen(info.bounds[0].x, info.bounds[0].y, info.bounds[0].z);
|
||||
const Eigen::Vector3f maxEigen(info.bounds[1].x, info.bounds[1].y, info.bounds[1].z);
|
||||
const Eigen::Vector3f minEigen(minCoordinate.x, minCoordinate.y, minCoordinate.z);
|
||||
const Eigen::Vector3f maxEigen(maxCoordinate.x, maxCoordinate.y, maxCoordinate.z);
|
||||
const Eigen::Vector3f boundsCenter = (minEigen + maxEigen) * 0.5f;
|
||||
info.offset.x = boundsCenter.x();
|
||||
info.offset.y = boundsCenter.y();
|
||||
info.offset.z = boundsCenter.z();
|
||||
info.radiusSquared = Eigen::Vector3f(maxEigen - boundsCenter).squaredNorm();
|
||||
const Eigen::Vector3f halfSizeEigen = maxEigen - boundsCenter;
|
||||
#ifdef FEATURE_IW5
|
||||
|
||||
info.bounds.halfSize.x = halfSizeEigen.x();
|
||||
info.bounds.halfSize.y = halfSizeEigen.y();
|
||||
info.bounds.halfSize.z = halfSizeEigen.z();
|
||||
#endif
|
||||
|
||||
offset.x = boundsCenter.x();
|
||||
offset.y = boundsCenter.y();
|
||||
offset.z = boundsCenter.z();
|
||||
|
||||
info.radiusSquared = halfSizeEigen.squaredNorm();
|
||||
}
|
||||
|
||||
bool ApplyCommonBonesToXModel(const JsonXModelLod& jLod, XModel& xmodel, unsigned lodNumber, const XModelCommon& common) const
|
||||
@ -272,8 +292,10 @@ namespace GAME
|
||||
ApplyBasePose(xmodel.baseMat[boneIndex], bone);
|
||||
CalculateBoneBounds(xmodel.boneInfo[boneIndex], boneIndex, common);
|
||||
|
||||
#if defined(FEATURE_T5) || defined(FEATURE_T6)
|
||||
// Other boneInfo data is filled when calculating bone bounds
|
||||
xmodel.boneInfo[boneIndex].collmap = -1;
|
||||
#endif
|
||||
|
||||
if (xmodel.numRootBones <= boneIndex)
|
||||
{
|
||||
@ -678,17 +700,52 @@ namespace GAME
|
||||
lodInfo.partBits[i] |= surface.partBits[i];
|
||||
}
|
||||
|
||||
#ifdef FEATURE_IW5
|
||||
auto* modelSurfs = m_memory.Alloc<XModelSurfs>();
|
||||
const auto modelSurfsName = std::format("{}_lod{}", xmodel.name, lodNumber);
|
||||
modelSurfs->name = m_memory.Dup(modelSurfsName.c_str());
|
||||
|
||||
static_assert(std::extent_v<decltype(XModelLodInfo::partBits)> == std::extent_v<decltype(XModelSurfs::partBits)>);
|
||||
memcpy(modelSurfs->partBits, lodInfo.partBits, sizeof(XModelLodInfo::partBits));
|
||||
|
||||
modelSurfs->numsurfs = lodInfo.numsurfs;
|
||||
modelSurfs->surfs = m_memory.Alloc<XSurface>(modelSurfs->numsurfs);
|
||||
memcpy(modelSurfs->surfs, &m_surfaces[lodInfo.surfIndex], sizeof(XSurface) * modelSurfs->numsurfs);
|
||||
|
||||
m_manager.AddAsset<AssetXModelSurfs>(modelSurfsName, modelSurfs);
|
||||
|
||||
lodInfo.modelSurfs = modelSurfs;
|
||||
lodInfo.surfs = modelSurfs->surfs;
|
||||
|
||||
lodInfo.lod = static_cast<decltype(XModelLodInfo::lod)>(lodNumber);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void CalculateModelBounds(XModel& xmodel)
|
||||
{
|
||||
#ifdef FEATURE_IW5
|
||||
if (!xmodel.lodInfo[0].modelSurfs || !xmodel.lodInfo[0].modelSurfs->surfs)
|
||||
return;
|
||||
|
||||
const auto* surfs = xmodel.lodInfo[0].modelSurfs->surfs;
|
||||
vec3_t minCoordinate, maxCoordinate;
|
||||
#else
|
||||
if (!xmodel.surfs)
|
||||
return;
|
||||
|
||||
auto& minCoordinate = xmodel.mins;
|
||||
auto& maxCoordinate = xmodel.maxs;
|
||||
#endif
|
||||
|
||||
for (auto surfaceIndex = 0u; surfaceIndex < xmodel.lodInfo[0].numsurfs; surfaceIndex++)
|
||||
{
|
||||
#ifdef FEATURE_IW5
|
||||
const auto& surface = surfs[surfaceIndex];
|
||||
#else
|
||||
const auto& surface = xmodel.surfs[surfaceIndex + xmodel.lodInfo[0].surfIndex];
|
||||
#endif
|
||||
|
||||
if (!surface.verts0)
|
||||
continue;
|
||||
@ -697,19 +754,35 @@ namespace GAME
|
||||
{
|
||||
const auto& vertex = surface.verts0[vertIndex];
|
||||
|
||||
xmodel.mins.x = std::min(xmodel.mins.x, vertex.xyz.v[0]);
|
||||
xmodel.mins.y = std::min(xmodel.mins.y, vertex.xyz.v[1]);
|
||||
xmodel.mins.z = std::min(xmodel.mins.z, vertex.xyz.v[2]);
|
||||
xmodel.maxs.x = std::max(xmodel.maxs.x, vertex.xyz.v[0]);
|
||||
xmodel.maxs.y = std::max(xmodel.maxs.y, vertex.xyz.v[1]);
|
||||
xmodel.maxs.z = std::max(xmodel.maxs.z, vertex.xyz.v[2]);
|
||||
minCoordinate.x = std::min(minCoordinate.x, vertex.xyz.v[0]);
|
||||
minCoordinate.y = std::min(minCoordinate.y, vertex.xyz.v[1]);
|
||||
minCoordinate.z = std::min(minCoordinate.z, vertex.xyz.v[2]);
|
||||
maxCoordinate.x = std::max(maxCoordinate.x, vertex.xyz.v[0]);
|
||||
maxCoordinate.y = std::max(maxCoordinate.y, vertex.xyz.v[1]);
|
||||
maxCoordinate.z = std::max(maxCoordinate.z, vertex.xyz.v[2]);
|
||||
}
|
||||
}
|
||||
|
||||
const auto maxX = std::max(std::abs(xmodel.mins.x), std::abs(xmodel.maxs.x));
|
||||
const auto maxY = std::max(std::abs(xmodel.mins.y), std::abs(xmodel.maxs.y));
|
||||
const auto maxZ = std::max(std::abs(xmodel.mins.z), std::abs(xmodel.maxs.z));
|
||||
#ifdef FEATURE_IW5
|
||||
const Eigen::Vector3f minEigen(minCoordinate.x, minCoordinate.y, minCoordinate.z);
|
||||
const Eigen::Vector3f maxEigen(maxCoordinate.x, maxCoordinate.y, maxCoordinate.z);
|
||||
const Eigen::Vector3f boundsCenter = (minEigen + maxEigen) * 0.5f;
|
||||
const Eigen::Vector3f halfSizeEigen = maxEigen - boundsCenter;
|
||||
|
||||
xmodel.bounds.halfSize.x = halfSizeEigen.x();
|
||||
xmodel.bounds.halfSize.y = halfSizeEigen.y();
|
||||
xmodel.bounds.halfSize.z = halfSizeEigen.z();
|
||||
|
||||
xmodel.bounds.midPoint.x = boundsCenter.x();
|
||||
xmodel.bounds.midPoint.y = boundsCenter.y();
|
||||
xmodel.bounds.midPoint.z = boundsCenter.z();
|
||||
xmodel.radius = halfSizeEigen.norm();
|
||||
#else
|
||||
const auto maxX = std::max(std::abs(minCoordinate.x), std::abs(maxCoordinate.x));
|
||||
const auto maxY = std::max(std::abs(minCoordinate.y), std::abs(maxCoordinate.y));
|
||||
const auto maxZ = std::max(std::abs(minCoordinate.z), std::abs(maxCoordinate.z));
|
||||
xmodel.radius = Eigen::Vector3f(maxX, maxY, maxZ).norm();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool CreateXModelFromJson(const JsonXModel& jXModel, XModel& xmodel)
|
||||
@ -722,7 +795,7 @@ namespace GAME
|
||||
}
|
||||
|
||||
auto lodNumber = 0u;
|
||||
xmodel.numLods = static_cast<uint16_t>(jXModel.lods.size());
|
||||
xmodel.numLods = static_cast<decltype(XModel::numLods)>(jXModel.lods.size());
|
||||
for (const auto& jLod : jXModel.lods)
|
||||
{
|
||||
if (!LoadLod(jLod, xmodel, lodNumber++))
|
||||
@ -736,10 +809,14 @@ namespace GAME
|
||||
return false;
|
||||
}
|
||||
|
||||
xmodel.numsurfs = static_cast<unsigned char>(m_surfaces.size());
|
||||
xmodel.numsurfs = static_cast<decltype(XModel::numsurfs)>(m_surfaces.size());
|
||||
|
||||
#if defined(FEATURE_T5) || defined(FEATURE_T6)
|
||||
xmodel.surfs = m_memory.Alloc<XSurface>(xmodel.numsurfs);
|
||||
xmodel.materialHandles = m_memory.Alloc<Material*>(xmodel.numsurfs);
|
||||
memcpy(xmodel.surfs, m_surfaces.data(), sizeof(XSurface) * xmodel.numsurfs);
|
||||
#endif
|
||||
|
||||
xmodel.materialHandles = m_memory.Alloc<Material*>(xmodel.numsurfs);
|
||||
memcpy(xmodel.materialHandles, m_materials.data(), sizeof(Material*) * xmodel.numsurfs);
|
||||
|
||||
CalculateModelBounds(xmodel);
|
||||
@ -751,7 +828,7 @@ namespace GAME
|
||||
PrintError(xmodel, "Collision lod is not a valid lod");
|
||||
return false;
|
||||
}
|
||||
xmodel.collLod = static_cast<int16_t>(jXModel.collLod.value());
|
||||
xmodel.collLod = static_cast<decltype(XModel::collLod)>(jXModel.collLod.value());
|
||||
}
|
||||
else
|
||||
xmodel.collLod = -1;
|
||||
@ -772,6 +849,25 @@ namespace GAME
|
||||
xmodel.physPreset = nullptr;
|
||||
}
|
||||
|
||||
#if defined(FEATURE_IW5)
|
||||
if (jXModel.physCollmap)
|
||||
{
|
||||
auto* physCollmap = m_manager.LoadDependency<AssetPhysCollMap>(jXModel.physCollmap.value());
|
||||
if (!physCollmap)
|
||||
{
|
||||
PrintError(xmodel, "Could not find phys collmap");
|
||||
return false;
|
||||
}
|
||||
m_dependencies.emplace(physCollmap);
|
||||
xmodel.physCollmap = physCollmap->Asset();
|
||||
}
|
||||
else
|
||||
{
|
||||
xmodel.physCollmap = nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(FEATURE_T5) || defined(FEATURE_T6)
|
||||
if (jXModel.physConstraints)
|
||||
{
|
||||
auto* physConstraints = m_manager.LoadDependency<AssetPhysConstraints>(jXModel.physConstraints.value());
|
||||
@ -787,6 +883,7 @@ namespace GAME
|
||||
{
|
||||
xmodel.physConstraints = nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
xmodel.flags = jXModel.flags;
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
#options GAME (T5, T6)
|
||||
#options GAME (IW5, T5, T6)
|
||||
|
||||
#filename "Game/" + GAME + "/XModel/XModelLoader" + GAME + ".h"
|
||||
|
||||
|
Reference in New Issue
Block a user