feat: dump and load xmodels for IW5 via template

This commit is contained in:
Jan
2024-09-14 16:28:46 +02:00
parent 0eb321f8c8
commit d05c1730fa
14 changed files with 362 additions and 622 deletions

View File

@ -814,8 +814,8 @@ namespace
for (auto i = 0u; i < originalGraphKnotCount; i++)
{
const auto& commonKnot = graph.knots[i];
originalGraphKnots[i][0] = static_cast<float>(commonKnot.x);
originalGraphKnots[i][1] = static_cast<float>(commonKnot.y);
originalGraphKnots[i].x = static_cast<float>(commonKnot.x);
originalGraphKnots[i].y = static_cast<float>(commonKnot.y);
}
graphKnots = originalGraphKnots;

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@ -1,17 +1,42 @@
#include "AssetLoaderXModel.h"
#include "Game/IW5/IW5.h"
#include "ObjLoading.h"
#include "Game/IW5/XModel/XModelLoaderIW5.h"
#include "Pool/GlobalAssetPool.h"
#include <cstring>
#include <format>
#include <iostream>
using namespace IW5;
void* AssetLoaderXModel::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* model = memory->Create<XModel>();
memset(model, 0, sizeof(XModel));
model->name = memory->Dup(assetName.c_str());
return model;
auto* asset = memory->Alloc<AssetXModel::Type>();
asset->name = memory->Dup(assetName.c_str());
return asset;
}
bool AssetLoaderXModel::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderXModel::LoadFromRaw(
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto file = searchPath->Open(std::format("xmodel/{}.json", assetName));
if (!file.IsOpen())
return false;
auto* xmodel = memory->Alloc<XModel>();
xmodel->name = memory->Dup(assetName.c_str());
std::vector<XAssetInfoGeneric*> dependencies;
if (LoadXModel(*file.m_stream, *xmodel, memory, manager, dependencies))
manager->AddAsset<AssetXModel>(assetName, xmodel, std::move(dependencies));
else
std::cerr << std::format("Failed to load xmodel \"{}\"\n", assetName);
return true;
}

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@ -1,6 +1,6 @@
#pragma once
#include "AssetLoading/BasicAssetLoader.h"
#include "AssetLoading/IAssetLoadingManager.h"
#include "Game/IW5/IW5.h"
#include "SearchPath/ISearchPath.h"
@ -8,7 +8,12 @@ namespace IW5
{
class AssetLoaderXModel final : public BasicAssetLoader<AssetXModel>
{
static std::string GetFileNameForAsset(const std::string& assetName);
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
bool
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
} // namespace IW5