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ZoneLoading: Make ZoneDumper also generate a game specific zone file
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@ -7,7 +7,7 @@
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#include "AssetDumpers/AssetDumperQdb.h"
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#include "AssetDumpers/AssetDumperScriptParseTree.h"
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bool ZoneDumperT6::CanDumpZone(Zone* zone)
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bool ZoneDumperT6::CanHandleZone(Zone* zone)
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{
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return zone->m_game == &game_t6;
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}
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@ -75,4 +75,9 @@ bool ZoneDumperT6::DumpZone(Zone* zone, const std::string& basePath)
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return true;
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#undef DUMP_ASSET_POOL
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}
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bool ZoneDumperT6::WriteZoneDefinition(Zone* zone, FileAPI::File* file, bool minimalistic)
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{
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return true;
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}
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@ -4,6 +4,7 @@
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class ZoneDumperT6 final : public IZoneDumper
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{
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public:
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bool CanDumpZone(Zone* zone) override;
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bool CanHandleZone(Zone* zone) override;
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bool DumpZone(Zone* zone, const std::string& basePath) override;
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bool WriteZoneDefinition(Zone* zone, FileAPI::File* file, bool minimalistic) override;
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};
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