ZoneLoading: Simulate the vanilla edge case that the chunk size is in the end of the loadbuffer and cannot quite fit into it so the space is padded and the chunk size is loaded from the beginning of the buffer

This commit is contained in:
Jan
2019-12-24 17:21:58 +01:00
parent 31192e8372
commit d224eb8ce5
7 changed files with 78 additions and 22 deletions

View File

@ -28,6 +28,7 @@ const int ZoneLoaderFactoryT6::VERSION = 147;
const int ZoneLoaderFactoryT6::STREAM_COUNT = 4;
const int ZoneLoaderFactoryT6::XCHUNK_SIZE = 0x8000;
const int ZoneLoaderFactoryT6::VANILLA_BUFFER_SIZE = 0x80000;
const int ZoneLoaderFactoryT6::OFFSET_BLOCK_BIT_COUNT = 3;
const block_t ZoneLoaderFactoryT6::INSERT_BLOCK = T6::XFILE_BLOCK_VIRTUAL;
@ -259,7 +260,7 @@ class ZoneLoaderFactoryT6::ZoneLoaderFactoryT6Impl
static ISignatureDataProvider* AddXChunkProcessor(bool isEncrypted, ZoneLoader* zoneLoader, std::string& fileName)
{
ISignatureDataProvider* result = nullptr;
auto* xChunkProcessor = new ProcessorXChunks(STREAM_COUNT, XCHUNK_SIZE);
auto* xChunkProcessor = new ProcessorXChunks(STREAM_COUNT, XCHUNK_SIZE, VANILLA_BUFFER_SIZE);
if(isEncrypted)
{