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Add support for loading sound assets from iw4 zones
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@ -25,9 +25,9 @@ public:
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std::unique_ptr<AssetPool<IW4::MaterialVertexDeclaration>> m_material_vertex_decl;
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std::unique_ptr<AssetPool<IW4::MaterialTechniqueSet>> m_technique_set;
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std::unique_ptr<AssetPool<IW4::GfxImage>> m_image;
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// std::unique_ptr<AssetPool<IW4::snd_alias_list_t>> m_sound;
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// std::unique_ptr<AssetPool<IW4::SndCurve>> m_sound_curve;
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// std::unique_ptr<AssetPool<IW4::LoadedSound>> m_loaded_sound;
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std::unique_ptr<AssetPool<IW4::snd_alias_list_t>> m_sound;
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std::unique_ptr<AssetPool<IW4::SndCurve>> m_sound_curve;
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std::unique_ptr<AssetPool<IW4::LoadedSound>> m_loaded_sound;
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// std::unique_ptr<AssetPool<IW4::clipMap_t>> m_clip_map;
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// std::unique_ptr<AssetPool<IW4::ComWorld>> m_com_world;
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// std::unique_ptr<AssetPool<IW4::GameWorldSp>> m_game_world_sp;
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