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chore: move xmodel packages
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101
src/ObjCommon/XModel/XModelCommon.cpp
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101
src/ObjCommon/XModel/XModelCommon.cpp
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#include "XModelCommon.h"
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#include <cmath>
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#include <limits>
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#include <tuple>
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void XModelMaterial::ApplyDefaults()
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{
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// Phong = Color, Bump, Spec, CosinePower
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// Blinn = Color, Bump, Spec, Eccentricity
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// Lambert = Color, Bump
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materialTypeName = "Phong";
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color[0] = 0;
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color[1] = 0;
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color[2] = 0;
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color[3] = 1;
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transparency[0] = 0;
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transparency[1] = 0;
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transparency[2] = 0;
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transparency[3] = 1;
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ambientColor[0] = 0;
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ambientColor[1] = 0;
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ambientColor[2] = 0;
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ambientColor[3] = 1;
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incandescence[0] = 0;
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incandescence[1] = 0;
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incandescence[2] = 0;
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incandescence[3] = 1;
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coeffs[0] = 0.8f;
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coeffs[1] = 0;
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glow.x = 0;
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glow.y = 0;
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refractive.x = 6;
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refractive.y = 1;
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specularColor[0] = -1;
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specularColor[1] = -1;
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specularColor[2] = -1;
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specularColor[3] = 1;
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reflectiveColor[0] = -1;
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reflectiveColor[1] = -1;
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reflectiveColor[2] = -1;
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reflectiveColor[3] = 1;
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reflective.x = -1;
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reflective.y = -1;
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blinn[0] = -1;
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blinn[1] = -1;
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phong = -1;
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}
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bool operator==(const VertexMergerPos& lhs, const VertexMergerPos& rhs)
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{
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const auto coordinatesMatch = std::fabs(lhs.x - rhs.x) < std::numeric_limits<float>::epsilon()
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&& std::fabs(lhs.y - rhs.y) < std::numeric_limits<float>::epsilon()
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&& std::fabs(lhs.z - rhs.z) < std::numeric_limits<float>::epsilon();
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if (!coordinatesMatch || lhs.weightCount != rhs.weightCount)
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return false;
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for (auto weightIndex = 0u; weightIndex < lhs.weightCount; weightIndex++)
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{
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if (lhs.weights[weightIndex].boneIndex != rhs.weights[weightIndex].boneIndex
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|| std::fabs(lhs.weights[weightIndex].weight - rhs.weights[weightIndex].weight) >= std::numeric_limits<float>::epsilon())
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{
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return false;
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}
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}
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return true;
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}
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bool operator!=(const VertexMergerPos& lhs, VertexMergerPos& rhs)
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{
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return !(lhs == rhs);
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}
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bool operator<(const VertexMergerPos& lhs, const VertexMergerPos& rhs)
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{
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const auto t0 = std::tie(lhs.x, lhs.y, lhs.z, rhs.weightCount);
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const auto t1 = std::tie(rhs.x, rhs.y, rhs.z, rhs.weightCount);
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if (t0 < t1)
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return true;
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if (!(t0 == t1))
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return false;
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for (auto weightIndex = 0u; weightIndex < lhs.weightCount; weightIndex++)
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{
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const auto& lhsWeight = lhs.weights[weightIndex];
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const auto& rhsWeight = rhs.weights[weightIndex];
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const auto t2 = std::tie(lhsWeight.boneIndex, lhsWeight.weight);
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const auto t3 = std::tie(rhsWeight.boneIndex, rhsWeight.weight);
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if (t2 < t3)
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return true;
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if (!(t2 == t3))
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return false;
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}
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return false;
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}
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