Add Model dumping for T6

This commit is contained in:
Jan
2021-08-14 15:39:40 +02:00
parent 963e6537ca
commit d5780a1124
19 changed files with 878 additions and 84 deletions

View File

@ -34,10 +34,17 @@ uint32_t Pack32::Vec4PackGfxColor(const float* in)
| static_cast<uint8_t>(std::clamp(in[3], 0.0f, 1.0f) * 255.0f) << 24;
}
void Pack32::Vec2UnpackTexCoords(const uint32_t in, float* out)
void Pack32::Vec2UnpackTexCoordsUV(const uint32_t in, float* out)
{
PackUtil32 packTemp{};
const auto inHiDw = static_cast<half_float_t>((in >> 16) & UINT16_MAX);
const auto inLoDw = static_cast<half_float_t>(in & UINT16_MAX);
out[0] = HalfFloat::ToFloat(inLoDw);
out[1] = HalfFloat::ToFloat(inHiDw);
}
void Pack32::Vec2UnpackTexCoordsVU(const uint32_t in, float* out)
{
const auto inHiDw = static_cast<half_float_t>((in >> 16) & UINT16_MAX);
const auto inLoDw = static_cast<half_float_t>(in & UINT16_MAX);
@ -45,7 +52,7 @@ void Pack32::Vec2UnpackTexCoords(const uint32_t in, float* out)
out[1] = HalfFloat::ToFloat(inLoDw);
}
void Pack32::Vec3UnpackUnitVec(const uint32_t in, float* out)
void Pack32::Vec3UnpackUnitVecScaleBased(const uint32_t in, float* out)
{
assert(out != nullptr);
@ -56,6 +63,20 @@ void Pack32::Vec3UnpackUnitVec(const uint32_t in, float* out)
out[2] = (static_cast<float>(_in.uc[2]) + -127.0f) * decodeScale;
}
void Pack32::Vec3UnpackUnitVecThirdBased(const uint32_t in, float* out)
{
PackUtil32 v0{ (in >> 0) & 0x3FF };
PackUtil32 v1{ (in >> 10) & 0x3FF };
PackUtil32 v2{ (in >> 20) & 0x3FF };
v0.u = v0.u - 2 * (v0.u & 0x200) + 0x40400000;
v1.u = v1.u - 2 * (v1.u & 0x200) + 0x40400000;
v2.u = v2.u - 2 * (v2.u & 0x200) + 0x40400000;
out[0] = (v0.f - 3.0f) * 8208.0312f;
out[1] = (v1.f - 3.0f) * 8208.0312f;
out[2] = (v2.f - 3.0f) * 8208.0312f;
}
void Pack32::Vec4UnpackGfxColor(uint32_t in, float* out)
{
out[0] = static_cast<float>(in & UINT8_MAX) / 255.0f;

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@ -10,7 +10,9 @@ public:
static uint32_t Vec2PackTexCoords(const float* in);
static uint32_t Vec3PackUnitVec(const float* in);
static uint32_t Vec4PackGfxColor(const float* in);
static void Vec2UnpackTexCoords(uint32_t in, float* out);
static void Vec3UnpackUnitVec(uint32_t in, float* out);
static void Vec2UnpackTexCoordsUV(uint32_t in, float* out);
static void Vec2UnpackTexCoordsVU(uint32_t in, float* out);
static void Vec3UnpackUnitVecScaleBased(uint32_t in, float* out);
static void Vec3UnpackUnitVecThirdBased(uint32_t in, float* out);
static void Vec4UnpackGfxColor(uint32_t in, float* out);
};