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Add Model dumping for T6
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@ -30,8 +30,8 @@
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namespace T6
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{
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const int ObjLoader::IPAK_READ_HASH = CommonT6::Com_HashKey("ipak_read", 64);
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const int ObjLoader::GLOBAL_HASH = CommonT6::Com_HashKey("GLOBAL", 64);
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const int ObjLoader::IPAK_READ_HASH = Common::Com_HashKey("ipak_read", 64);
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const int ObjLoader::GLOBAL_HASH = Common::Com_HashKey("GLOBAL", 64);
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ObjLoader::ObjLoader()
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{
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@ -292,7 +292,7 @@ namespace T6
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void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const
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{
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auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
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const auto zoneNameHash = CommonT6::Com_HashKey(zone->m_name.c_str(), 64);
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const auto zoneNameHash = Common::Com_HashKey(zone->m_name.c_str(), 64);
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LoadCommonIPaks(searchPath, zone);
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