mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-13 00:08:26 -05:00
feat(t6): load leaderboard definitions from raw
This commit is contained in:
@ -0,0 +1,43 @@
|
||||
#include "AssetLoaderLeaderboard.h"
|
||||
|
||||
#include "Game/T6/CommonT6.h"
|
||||
#include "Game/T6/Leaderboard/JsonLeaderboardDefLoader.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
void* AssetLoaderLeaderboard::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
|
||||
{
|
||||
auto* leaderboard = memory->Create<LeaderboardDef>();
|
||||
memset(leaderboard, 0, sizeof(LeaderboardDef));
|
||||
leaderboard->name = memory->Dup(assetName.c_str());
|
||||
return leaderboard;
|
||||
}
|
||||
|
||||
bool AssetLoaderLeaderboard::CanLoadFromRaw() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AssetLoaderLeaderboard::LoadFromRaw(
|
||||
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||
{
|
||||
const auto file = searchPath->Open(std::format("leaderboards/{}.json", assetName));
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
|
||||
auto* leaderboardDef = memory->Alloc<LeaderboardDef>();
|
||||
leaderboardDef->name = memory->Dup(assetName.c_str());
|
||||
|
||||
if (LoadLeaderboardAsJson(*file.m_stream, *leaderboardDef, memory))
|
||||
manager->AddAsset<AssetLeaderboard>(assetName, leaderboardDef);
|
||||
else
|
||||
std::cerr << std::format("Failed to load leaderboard \"{}\"\n", assetName);
|
||||
|
||||
return true;
|
||||
}
|
17
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderLeaderboard.h
Normal file
17
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderLeaderboard.h
Normal file
@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include "AssetLoading/BasicAssetLoader.h"
|
||||
#include "AssetLoading/IAssetLoadingManager.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class AssetLoaderLeaderboard final : public BasicAssetLoader<AssetLeaderboard>
|
||||
{
|
||||
public:
|
||||
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
|
||||
_NODISCARD bool CanLoadFromRaw() const override;
|
||||
bool
|
||||
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||
};
|
||||
} // namespace T6
|
Reference in New Issue
Block a user