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https://github.com/Laupetin/OpenAssetTools.git
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Make AbstractAssetDumper use the XAssetInfo instead of the raw asset pointer to be able to access dependencies and scriptstrings
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@ -10,24 +10,22 @@ template<class T>
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class AbstractAssetDumper : public IAssetDumper<T>
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{
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protected:
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virtual bool ShouldDump(T* asset) = 0;
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virtual std::string GetFileNameForAsset(Zone* zone, T* asset) = 0;
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virtual void DumpAsset(Zone* zone, T* asset, FileAPI::File* out) = 0;
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virtual bool ShouldDump(XAssetInfo<T>* asset) = 0;
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virtual std::string GetFileNameForAsset(Zone* zone, XAssetInfo<T>* asset) = 0;
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virtual void DumpAsset(Zone* zone, XAssetInfo<T>* asset, FileAPI::File* out) = 0;
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public:
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void DumpPool(Zone* zone, AssetPool<T>* pool, const std::string& basePath) override
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{
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for(auto assetInfo : *pool)
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{
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T* asset = assetInfo->Asset();
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if(assetInfo->m_name[0] == ','
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|| !ShouldDump(asset))
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|| !ShouldDump(assetInfo))
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{
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continue;
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}
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std::string assetFilePath = utils::Path::Combine(basePath, GetFileNameForAsset(zone, asset));
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std::string assetFilePath = utils::Path::Combine(basePath, GetFileNameForAsset(zone, assetInfo));
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FileAPI::DirectoryCreate(utils::Path::GetDirectory(assetFilePath));
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@ -35,7 +33,7 @@ public:
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if(file.IsOpen())
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{
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DumpAsset(zone, asset, &file);
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DumpAsset(zone, assetInfo, &file);
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file.Close();
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}
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