Make AbstractAssetDumper use the XAssetInfo instead of the raw asset pointer to be able to access dependencies and scriptstrings

This commit is contained in:
Jan
2020-10-20 12:48:53 +02:00
parent ab217bb1a9
commit d942c5a625
27 changed files with 146 additions and 135 deletions

View File

@ -10,24 +10,22 @@ template<class T>
class AbstractAssetDumper : public IAssetDumper<T>
{
protected:
virtual bool ShouldDump(T* asset) = 0;
virtual std::string GetFileNameForAsset(Zone* zone, T* asset) = 0;
virtual void DumpAsset(Zone* zone, T* asset, FileAPI::File* out) = 0;
virtual bool ShouldDump(XAssetInfo<T>* asset) = 0;
virtual std::string GetFileNameForAsset(Zone* zone, XAssetInfo<T>* asset) = 0;
virtual void DumpAsset(Zone* zone, XAssetInfo<T>* asset, FileAPI::File* out) = 0;
public:
void DumpPool(Zone* zone, AssetPool<T>* pool, const std::string& basePath) override
{
for(auto assetInfo : *pool)
{
T* asset = assetInfo->Asset();
if(assetInfo->m_name[0] == ','
|| !ShouldDump(asset))
|| !ShouldDump(assetInfo))
{
continue;
}
std::string assetFilePath = utils::Path::Combine(basePath, GetFileNameForAsset(zone, asset));
std::string assetFilePath = utils::Path::Combine(basePath, GetFileNameForAsset(zone, assetInfo));
FileAPI::DirectoryCreate(utils::Path::GetDirectory(assetFilePath));
@ -35,7 +33,7 @@ public:
if(file.IsOpen())
{
DumpAsset(zone, asset, &file);
DumpAsset(zone, assetInfo, &file);
file.Close();
}