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Restructure ZoneDefinitionWriting
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@ -1,13 +1,21 @@
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#pragma once
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#include "GameLanguage.h"
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#include <vector>
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#include "GameLanguage.h"
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class Zone;
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class IGame
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{
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public:
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virtual const std::string& GetName() = 0;
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IGame() = default;
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virtual ~IGame() = default;
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IGame(const IGame& other) = default;
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IGame(IGame&& other) noexcept = default;
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IGame& operator=(const IGame& other) = default;
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IGame& operator=(IGame&& other) noexcept = default;
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virtual std::string GetFullName() = 0;
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virtual std::string GetShortName() = 0;
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virtual void AddZone(Zone* zone) = 0;
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virtual void RemoveZone(Zone* zone) = 0;
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virtual std::vector<Zone*> GetZones() = 0;
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