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Restructure ZoneDefinitionWriting
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@ -8,11 +8,14 @@ using namespace T6;
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GameT6 g_GameT6;
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const std::string GameT6::NAME = "T6";
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const std::string& GameT6::GetName()
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std::string GameT6::GetFullName()
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{
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return NAME;
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return "Call Of Duty: Black Ops II";
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}
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std::string GameT6::GetShortName()
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{
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return "T6";
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}
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void GameT6::AddZone(Zone* zone)
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@ -3,11 +3,11 @@
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class GameT6 : public IGame
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{
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static const std::string NAME;
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std::vector<Zone*> m_zones;
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public:
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const std::string& GetName() override;
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std::string GetFullName() override;
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std::string GetShortName() override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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