Restructure ZoneDefinitionWriting

This commit is contained in:
Jan
2021-03-08 17:28:24 +01:00
parent e6a91c0305
commit d96f813e73
18 changed files with 285 additions and 221 deletions

View File

@ -1,70 +1,45 @@
#include "ZoneDefWriterIW4.h"
#include "Game/IW4/GameIW4.h"
#include "Game/IW4/CommonIW4.h"
#include "Game/IW4/GameAssetPoolIW4.h"
#include <sstream>
#include <iomanip>
#include <cassert>
#include "Game/IW4/GameIW4.h"
#include "Game/IW4/GameAssetPoolIW4.h"
using namespace IW4;
namespace IW4
{
class ZoneDefWriterInternal final : public AbstractZoneDefWriter
{
void WriteContent() const
{
const auto* pools = dynamic_cast<GameAssetPoolIW4*>(m_zone->m_pools.get());
assert(pools);
if (!pools)
return;
// Localized strings are all collected in one string file. So only add this to the zone file.
if (!pools->m_localize->m_asset_lookup.empty())
{
WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), m_zone->m_name);
}
for (const auto& asset : *pools)
{
switch (asset->m_type)
{
case ASSET_TYPE_LOCALIZE_ENTRY:
break;
default:
WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
break;
}
}
}
public:
ZoneDefWriterInternal(Zone* zone, std::ostream& stream)
: AbstractZoneDefWriter(zone, stream)
{
}
void WriteZoneDef() override
{
WriteComment("Call Of Duty: Modern Warfare 2");
WriteMetaData(META_DATA_KEY_GAME, "iw4");
EmptyLine();
WriteContent();
}
};
}
bool ZoneDefWriter::CanHandleZone(Zone* zone) const
{
return zone->m_game == &g_GameIW4;
}
void ZoneDefWriter::WriteZoneDef(Zone* zone, std::ostream& stream) const
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, Zone* zone) const
{
ZoneDefWriterInternal writer(zone, stream);
writer.WriteZoneDef();
}
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, Zone* zone) const
{
const auto* pools = dynamic_cast<GameAssetPoolIW4*>(zone->m_pools.get());
assert(pools);
if (!pools)
return;
// Localized strings are all collected in one string file. So only add this to the zone file.
if (!pools->m_localize->m_asset_lookup.empty())
{
stream.WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
}
for (const auto& asset : *pools)
{
switch (asset->m_type)
{
case ASSET_TYPE_LOCALIZE_ENTRY:
break;
default:
stream.WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
break;
}
}
}

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@ -4,10 +4,13 @@
namespace IW4
{
class ZoneDefWriter final : public IZoneDefWriter
class ZoneDefWriter final : public AbstractZoneDefWriter
{
protected:
void WriteMetaData(::ZoneDefinitionOutputStream& stream, ::Zone* zone) const override;
void WriteContent(::ZoneDefinitionOutputStream& stream, ::Zone* zone) const override;
public:
bool CanHandleZone(Zone* zone) const override;
void WriteZoneDef(Zone* zone, std::ostream& stream) const override;
};
}

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@ -11,104 +11,25 @@ using namespace T6;
namespace T6
{
class ZoneDefWriterInternal final : public AbstractZoneDefWriter
class KeyValuePairKnownKey
{
class KnownKey
{
public:
std::string m_key;
int m_hash;
explicit KnownKey(std::string key)
{
m_key = std::move(key);
m_hash = CommonT6::Com_HashKey(m_key.c_str(), 64);
}
};
inline static const KnownKey KNOWN_KEYS[]
{
KnownKey("ipak_read"),
KnownKey("ipak_write"),
KnownKey("initial_xmodels"),
KnownKey("initial_materials"),
};
void WriteKeyValuePair(KeyValuePair* kvp) const
{
for (const auto& knownKey : KNOWN_KEYS)
{
if (knownKey.m_hash == kvp->keyHash)
{
WriteMetaData("level." + knownKey.m_key, kvp->value);
return;
}
}
std::ostringstream str;
str << "level.@" << std::setfill('0') << std::setw(sizeof(int) * 2) << std::hex << kvp->keyHash;
WriteMetaData(str.str(), kvp->value);
}
void WriteContent() const
{
const auto* pools = dynamic_cast<GameAssetPoolT6*>(m_zone->m_pools.get());
assert(pools);
if (!pools)
return;
// Localized strings are all collected in one string file. So only add this to the zone file.
if (!pools->m_localize->m_asset_lookup.empty())
{
WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), m_zone->m_name);
}
for (const auto& asset : *pools)
{
switch (asset->m_type)
{
case ASSET_TYPE_LOCALIZE_ENTRY:
case ASSET_TYPE_KEYVALUEPAIRS: // KeyValuePairs should be included as zone file metadata and not as content
break;
default:
WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
break;
}
}
}
public:
ZoneDefWriterInternal(Zone* zone, std::ostream& stream)
: AbstractZoneDefWriter(zone, stream)
std::string m_key;
int m_hash;
explicit KeyValuePairKnownKey(std::string key)
{
m_key = std::move(key);
m_hash = CommonT6::Com_HashKey(m_key.c_str(), 64);
}
};
void WriteZoneDef() override
{
WriteComment("Call Of Duty: Black Ops II");
WriteMetaData(META_DATA_KEY_GAME, "t6");
EmptyLine();
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(m_zone->m_pools.get());
if (assetPoolT6 && !assetPoolT6->m_key_value_pairs->m_asset_lookup.empty())
{
for (auto kvpAsset : *assetPoolT6->m_key_value_pairs)
{
KeyValuePairs* keyValuePairs = kvpAsset->Asset();
for (int varIndex = 0; varIndex < keyValuePairs->numVariables; varIndex++)
{
WriteKeyValuePair(&keyValuePairs->keyValuePairs[varIndex]);
}
}
EmptyLine();
}
WriteContent();
}
const KeyValuePairKnownKey KEY_VALUE_PAIR_KNOWN_KEYS[]
{
KeyValuePairKnownKey("ipak_read"),
KeyValuePairKnownKey("ipak_write"),
KeyValuePairKnownKey("initial_xmodels"),
KeyValuePairKnownKey("initial_materials"),
};
}
@ -117,8 +38,66 @@ bool ZoneDefWriter::CanHandleZone(Zone* zone) const
return zone->m_game == &g_GameT6;
}
void ZoneDefWriter::WriteZoneDef(Zone* zone, std::ostream& stream) const
void ZoneDefWriter::WriteKeyValuePair(ZoneDefinitionOutputStream& stream, KeyValuePair* kvp)
{
ZoneDefWriterInternal writer(zone, stream);
writer.WriteZoneDef();
for (const auto& knownKey : KEY_VALUE_PAIR_KNOWN_KEYS)
{
if (knownKey.m_hash == kvp->keyHash)
{
stream.WriteMetaData("level." + knownKey.m_key, kvp->value);
return;
}
}
std::ostringstream str;
str << "level.@" << std::setfill('0') << std::setw(sizeof(int) * 2) << std::hex << kvp->keyHash;
stream.WriteMetaData(str.str(), kvp->value);
}
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, Zone* zone) const
{
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
if (assetPoolT6 && !assetPoolT6->m_key_value_pairs->m_asset_lookup.empty())
{
for (const auto* kvpAsset : *assetPoolT6->m_key_value_pairs)
{
const auto* keyValuePairs = kvpAsset->Asset();
for (auto varIndex = 0; varIndex < keyValuePairs->numVariables; varIndex++)
{
WriteKeyValuePair(stream, &keyValuePairs->keyValuePairs[varIndex]);
}
}
stream.EmptyLine();
}
}
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, Zone* zone) const
{
const auto* pools = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
assert(pools);
if (!pools)
return;
// Localized strings are all collected in one string file. So only add this to the zone file.
if (!pools->m_localize->m_asset_lookup.empty())
{
stream.WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
}
for (const auto& asset : *pools)
{
switch (asset->m_type)
{
case ASSET_TYPE_LOCALIZE_ENTRY:
case ASSET_TYPE_KEYVALUEPAIRS: // KeyValuePairs should be included as zone file metadata and not as content
break;
default:
stream.WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
break;
}
}
}

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@ -1,13 +1,19 @@
#pragma once
#include "ContentLister/ZoneDefWriter.h"
#include "Game/T6/T6.h"
namespace T6
{
class ZoneDefWriter final : public IZoneDefWriter
class ZoneDefWriter final : public AbstractZoneDefWriter
{
static void WriteKeyValuePair(ZoneDefinitionOutputStream& stream, KeyValuePair* kvp);
protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, Zone* zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, Zone* zone) const override;
public:
bool CanHandleZone(Zone* zone) const override;
void WriteZoneDef(Zone* zone, std::ostream& stream) const override;
};
}
}