chore: add abstraction for opening output files to be able to mock it

This commit is contained in:
Jan
2025-01-07 00:02:38 +01:00
parent cacccf64e1
commit e0f8b3d3ca
25 changed files with 202 additions and 68 deletions

View File

@ -379,17 +379,16 @@ void IPakToCreate::AddImage(std::string imageName)
m_image_names.emplace_back(std::move(imageName));
}
void IPakToCreate::Build(ISearchPath& searchPath, const std::filesystem::path& outPath)
void IPakToCreate::Build(ISearchPath& searchPath, IOutputPath& outPath)
{
auto filePath = outPath / std::format("{}.ipak", m_name);
std::ofstream file(filePath, std::ios::out | std::ios::binary);
if (!file.is_open())
const auto file = outPath.Open(std::format("{}.ipak", m_name));
if (!file)
{
std::cerr << std::format("Failed to open file for ipak {}\n", m_name);
return;
}
IPakWriter writer(file, searchPath, m_image_names);
IPakWriter writer(*file, searchPath, m_image_names);
writer.Write();
std::cout << std::format("Created ipak {} with {} entries\n", m_name, m_image_names.size());
@ -421,7 +420,7 @@ IPakToCreate* IPakCreator::GetOrAddIPak(const std::string& ipakName)
return result;
}
void IPakCreator::Finalize(ISearchPath& searchPath, const std::filesystem::path& outPath)
void IPakCreator::Finalize(ISearchPath& searchPath, IOutputPath& outPath)
{
for (const auto& ipakToCreate : m_ipaks)
ipakToCreate->Build(searchPath, outPath);

View File

@ -2,9 +2,9 @@
#include "Asset/IZoneAssetCreationState.h"
#include "KeyValuePairs/KeyValuePairsCreator.h"
#include "SearchPath/IOutputPath.h"
#include "SearchPath/ISearchPath.h"
#include <filesystem>
#include <memory>
#include <string>
#include <unordered_map>
@ -15,14 +15,14 @@ public:
explicit IPakToCreate(std::string name);
void AddImage(std::string imageName);
void Build(ISearchPath& searchPath, const std::filesystem::path& outPath);
void Build(ISearchPath& searchPath, IOutputPath& outPath);
private:
std::string m_name;
std::vector<std::string> m_image_names;
};
class IPakCreator : public IZoneAssetCreationState
class IPakCreator final : public IZoneAssetCreationState
{
public:
IPakCreator();
@ -30,7 +30,7 @@ public:
void Inject(ZoneAssetCreationInjection& inject) override;
IPakToCreate* GetOrAddIPak(const std::string& ipakName);
void Finalize(ISearchPath& searchPath, const std::filesystem::path& outPath);
void Finalize(ISearchPath& searchPath, IOutputPath& outPath);
private:
KeyValuePairsCreator* m_kvp_creator;