mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-11 07:18:11 -05:00
Add Commands for T5
This commit is contained in:
@ -184,9 +184,9 @@ namespace T5
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float piecesUpwardVelocity;
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int canFloat;
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float gravityScale;
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float centerOfMassOffset[3];
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float buoyancyBoxMin[3];
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float buoyancyBoxMax[3];
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vec3_t centerOfMassOffset;
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vec3_t buoyancyBoxMin;
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vec3_t buoyancyBoxMax;
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};
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enum ConstraintType
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@ -225,10 +225,10 @@ namespace T5
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int target_index2;
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uint16_t target_ent2;
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const char* target_bone2;
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float offset[3];
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float pos[3];
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float pos2[3];
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float dir[3];
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vec3_t offset;
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vec3_t pos;
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vec3_t pos2;
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vec3_t dir;
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int flags;
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int timeout;
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int min_health;
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@ -236,7 +236,7 @@ namespace T5
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float distance;
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float damp;
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float power;
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float scale[3];
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vec3_t scale;
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float spin_scale;
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float minAngle;
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float maxAngle;
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@ -391,8 +391,8 @@ namespace T5
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bool bLeftHandGripIK;
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bool bStreamable;
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unsigned int streamedFileSize;
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char boneCount[10];
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char notifyCount;
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unsigned char boneCount[10];
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unsigned char notifyCount;
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char assetType;
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bool isDefault;
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unsigned int randomDataShortCount;
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@ -491,6 +491,8 @@ namespace T5
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XSurfaceCollisionTree* collisionTree;
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};
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typedef tdef_align(16) unsigned short r_index16_t;
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struct XSurface
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{
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char tileMode;
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@ -500,7 +502,7 @@ namespace T5
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uint16_t triCount;
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uint16_t baseTriIndex;
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uint16_t baseVertIndex;
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uint16_t* triIndices;
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r_index16_t(*triIndices)[3];
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XSurfaceVertexInfo vertInfo;
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GfxPackedVertex* verts0;
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void/*IDirect3DVertexBuffer9*/* vb0;
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@ -560,7 +562,7 @@ namespace T5
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struct cplane_s
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{
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float normal[3];
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vec3_t normal;
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float dist;
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char type;
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char signbits;
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@ -574,17 +576,17 @@ namespace T5
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int sflags;
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};
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struct BrushWrapper
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struct type_align(16) BrushWrapper
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{
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float mins[3];
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vec3_t mins;
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int contents;
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float maxs[3];
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vec3_t maxs;
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unsigned int numsides;
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cbrushside_t* sides;
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int axial_cflags[2][3];
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int axial_sflags[2][3];
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unsigned int numverts;
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float(*verts)[3];
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vec3_t* verts;
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cplane_s* planes;
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};
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@ -592,15 +594,17 @@ namespace T5
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{
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BrushWrapper* brush;
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int type;
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float orientation[3][3];
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float offset[3];
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float halfLengths[3];
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vec3_t orientation[3];
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vec3_t offset;
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vec3_t halfLengths;
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};
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typedef tdef_align(16) PhysGeomInfo PhysGeomInfo16;
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struct PhysGeomList
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{
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unsigned int count;
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PhysGeomInfo* geoms;
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PhysGeomInfo16* geoms;
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int contents;
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};
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@ -618,8 +622,8 @@ namespace T5
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char lodRampType;
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uint16_t* boneNames;
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char* parentList;
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int16_t* quats;
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float* trans;
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int16_t(*quats)[4];
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float(*trans)[4];
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char* partClassification;
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DObjAnimMat* baseMat;
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XSurface* surfs;
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@ -821,12 +825,28 @@ namespace T5
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union MaterialArgumentDef
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{
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const float* literalConst;
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const float(*literalConst)[4];
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MaterialArgumentCodeConst codeConst;
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unsigned int codeSampler;
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unsigned int nameHash;
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};
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enum MaterialShaderArgumentType
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{
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MTL_ARG_MATERIAL_VERTEX_CONST = 0x0,
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MTL_ARG_LITERAL_VERTEX_CONST = 0x1,
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MTL_ARG_MATERIAL_PIXEL_SAMPLER = 0x2,
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MTL_ARG_CODE_PRIM_BEGIN = 0x3,
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MTL_ARG_CODE_VERTEX_CONST = 0x3,
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MTL_ARG_CODE_PIXEL_SAMPLER = 0x4,
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MTL_ARG_CODE_PIXEL_CONST = 0x5,
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MTL_ARG_CODE_PRIM_END = 0x6,
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MTL_ARG_MATERIAL_PIXEL_CONST = 0x6,
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MTL_ARG_LITERAL_PIXEL_CONST = 0x7,
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MLT_ARG_COUNT
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};
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struct MaterialShaderArgument
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{
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uint16_t type;
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@ -892,6 +912,52 @@ namespace T5
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int platform[2];
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};
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enum TextureSemantic
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{
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TS_2D = 0x0,
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TS_FUNCTION = 0x1,
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TS_COLOR_MAP = 0x2,
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TS_UNUSED_1 = 0x3,
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TS_UNUSED_2 = 0x4,
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TS_NORMAL_MAP = 0x5,
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TS_UNUSED_3 = 0x6,
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TS_UNUSED_4 = 0x7,
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TS_SPECULAR_MAP = 0x8,
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TS_UNUSED_5 = 0x9,
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TS_UNUSED_6 = 0xA,
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TS_WATER_MAP = 0xB,
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TS_COLOR0_MAP = 0xC,
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TS_COLOR1_MAP = 0xD,
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TS_COLOR2_MAP = 0xE,
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TS_COLOR3_MAP = 0xF,
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TS_COLOR4_MAP = 0x10,
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TS_COLOR5_MAP = 0x11,
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TS_COLOR6_MAP = 0x12,
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TS_COLOR7_MAP = 0x13,
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TS_COLOR8_MAP = 0x14,
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TS_COLOR9_MAP = 0x15,
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TS_COLOR10_MAP = 0x16,
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TS_COLOR11_MAP = 0x17,
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TS_COLOR12_MAP = 0x18,
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TS_COLOR13_MAP = 0x19,
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TS_COLOR14_MAP = 0x1A,
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TS_COLOR15_MAP = 0x1B,
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TS_THROW_MAP = 0x1C,
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};
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enum ImageCategory
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{
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IMG_CATEGORY_UNKNOWN = 0x0,
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IMG_CATEGORY_AUTO_GENERATED = 0x1,
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IMG_CATEGORY_LIGHTMAP = 0x2,
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IMG_CATEGORY_LOAD_FROM_FILE = 0x3,
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IMG_CATEGORY_RAW = 0x4,
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IMG_CATEGORY_FIRST_UNMANAGED = 0x5,
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IMG_CATEGORY_WATER = 0x5,
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IMG_CATEGORY_RENDERTARGET = 0x6,
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IMG_CATEGORY_TEMP = 0x7,
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};
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struct GfxImage
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{
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GfxTexture texture;
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@ -947,6 +1013,8 @@ namespace T5
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SND_ASSET_FLAG_PAD_LOOP_BUFFER = 0x2,
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};
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typedef tdef_align(2048) char snd_align_char;
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struct snd_asset
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{
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unsigned int version;
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@ -962,7 +1030,7 @@ namespace T5
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unsigned int seek_table_count;
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unsigned int* seek_table;
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unsigned int data_size;
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char* data;
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snd_align_char* data;
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};
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struct LoadedSound
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@ -971,10 +1039,12 @@ namespace T5
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snd_asset sound;
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};
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typedef tdef_align(2048) char char_align_2048;
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struct PrimedSound
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{
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const char* name;
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char* buffer;
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char_align_2048* buffer;
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unsigned int size;
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};
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@ -990,6 +1060,15 @@ namespace T5
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StreamedSound* streamSnd;
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};
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enum snd_alias_type_t
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{
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SAT_UNKNOWN = 0x0,
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SAT_LOADED = 0x1,
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SAT_STREAMED = 0x2,
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SAT_PRIMED = 0x3,
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SAT_COUNT = 0x4,
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};
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struct SoundFile
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{
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SoundFileRef u;
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@ -1232,7 +1311,7 @@ namespace T5
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int axial_cflags[2][3];
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int axial_sflags[2][3];
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unsigned int numverts;
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float(*verts)[3];
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vec3_t* verts;
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};
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enum DynEntityType
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@ -1406,9 +1485,9 @@ namespace T5
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unsigned int numLeafSurfaces;
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unsigned int* leafsurfaces;
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unsigned int vertCount;
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float(*verts)[3];
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vec3_t* verts;
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unsigned int numBrushVerts;
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float(*brushVerts)[3];
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vec3_t* brushVerts;
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unsigned int nuinds;
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uint16_t* uinds;
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int triCount;
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@ -1832,7 +1911,7 @@ namespace T5
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GfxPortalWritable writable;
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DpvsPlane plane;
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GfxCell* cell;
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float(*vertices)[3];
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vec3_t* vertices;
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char vertexCount;
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float hullAxis[2][3];
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};
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@ -1938,6 +2017,8 @@ namespace T5
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char rgb[56][3];
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};
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typedef tdef_align(4) char aligned_byte_pointer;
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struct GfxLightGrid
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{
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bool hasLightRegions;
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@ -1948,7 +2029,7 @@ namespace T5
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unsigned int colAxis;
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uint16_t* rowDataStart;
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unsigned int rawRowDataSize;
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char* rawRowData;
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aligned_byte_pointer* rawRowData;
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unsigned int entryCount;
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GfxLightGridEntry* entries;
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unsigned int colorCount;
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@ -2130,14 +2211,14 @@ namespace T5
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char* surfaceVisData[3];
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char* smodelVisDataCameraSaved;
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char* surfaceVisDataCameraSaved;
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unsigned int* lodData;
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raw_uint128* lodData;
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uint16_t* sortedSurfIndex;
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GfxStaticModelInst* smodelInsts;
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GfxSurface* surfaces;
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GfxCullGroup* cullGroups;
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GfxStaticModelDrawInst* smodelDrawInsts;
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GfxDrawSurf* surfaceMaterials;
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unsigned int* surfaceCastsSunShadow;
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raw_uint128* surfaceCastsSunShadow;
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volatile int usageCount;
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};
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@ -2167,7 +2248,7 @@ namespace T5
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struct GfxWaterBuffer
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{
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unsigned int bufferSize;
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float(*buffer)[4];
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vec4_t* buffer;
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};
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struct Occluder
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@ -2385,6 +2466,14 @@ namespace T5
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operandInternalDataUnion internals;
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};
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enum expressionRpnEnum
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{
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RPN_CONSTANT = 0x0,
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RPN_CMD_IDX = 0x1,
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RPN_CMD = 0x2,
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RPN_END = 0x3,
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};
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union expressionRpnDataUnion
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{
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Operand constant;
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@ -2897,6 +2986,140 @@ namespace T5
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MISSILE_GUIDANCE_COUNT = 0x7,
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};
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enum weapAnimFiles_t
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{
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WEAP_ANIM_ROOT = 0x0,
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WEAP_ANIM_IDLE = 0x1,
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WEAP_ANIM_EMPTY_IDLE = 0x2,
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WEAP_ANIM_FIRE = 0x3,
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WEAP_ANIM_HOLD_FIRE = 0x4,
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WEAP_ANIM_LASTSHOT = 0x5,
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WEAP_ANIM_RECHAMBER = 0x6,
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WEAP_ANIM_MELEE = 0x7,
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WEAP_ANIM_MELEE_CHARGE = 0x8,
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WEAP_ANIM_RELOAD = 0x9,
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WEAP_ANIM_RELOAD_RIGHT = 0xA,
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WEAP_ANIM_RELOAD_EMPTY = 0xB,
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WEAP_ANIM_RELOAD_START = 0xC,
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WEAP_ANIM_RELOAD_END = 0xD,
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WEAP_ANIM_RELOAD_QUICK = 0xE,
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WEAP_ANIM_RELOAD_QUICK_EMPTY = 0xF,
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WEAP_ANIM_RAISE = 0x10,
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WEAP_ANIM_FIRST_RAISE = 0x11,
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WEAP_ANIM_DROP = 0x12,
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WEAP_ANIM_ALT_RAISE = 0x13,
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WEAP_ANIM_ALT_DROP = 0x14,
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WEAP_ANIM_QUICK_RAISE = 0x15,
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WEAP_ANIM_QUICK_DROP = 0x16,
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WEAP_ANIM_EMPTY_RAISE = 0x17,
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WEAP_ANIM_EMPTY_DROP = 0x18,
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WEAP_ANIM_SPRINT_IN = 0x19,
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WEAP_ANIM_SPRINT_LOOP = 0x1A,
|
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WEAP_ANIM_SPRINT_OUT = 0x1B,
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WEAP_ANIM_SPRINT_EMPTY_IN = 0x1C,
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WEAP_ANIM_SPRINT_EMPTY_LOOP = 0x1D,
|
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WEAP_ANIM_SPRINT_EMPTY_OUT = 0x1E,
|
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WEAP_ANIM_LOWREADY_IN = 0x1F,
|
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WEAP_ANIM_LOWREADY_LOOP = 0x20,
|
||||
WEAP_ANIM_LOWREADY_OUT = 0x21,
|
||||
WEAP_ANIM_CONT_FIRE_IN = 0x22,
|
||||
WEAP_ANIM_CONT_FIRE_LOOP = 0x23,
|
||||
WEAP_ANIM_CONT_FIRE_OUT = 0x24,
|
||||
WEAP_ANIM_DEPLOY = 0x25,
|
||||
WEAP_ANIM_BREAKDOWN = 0x26,
|
||||
WEAP_ANIM_DETONATE = 0x27,
|
||||
WEAP_ANIM_NIGHTVISION_WEAR = 0x28,
|
||||
WEAP_ANIM_NIGHTVISION_REMOVE = 0x29,
|
||||
WEAP_ANIM_ADS_FIRE = 0x2A,
|
||||
WEAP_ANIM_ADS_LASTSHOT = 0x2B,
|
||||
WEAP_ANIM_ADS_RECHAMBER = 0x2C,
|
||||
WEAP_ANIM_DTP_IN = 0x2D,
|
||||
WEAP_ANIM_DTP_LOOP = 0x2E,
|
||||
WEAP_ANIM_DTP_OUT = 0x2F,
|
||||
WEAP_ANIM_DTP_EMPTY_IN = 0x30,
|
||||
WEAP_ANIM_DTP_EMPTY_LOOP = 0x31,
|
||||
WEAP_ANIM_DTP_EMPTY_OUT = 0x32,
|
||||
WEAP_ANIM_SLIDE_IN = 0x33,
|
||||
WEAP_ANIM_MANTLE = 0x34,
|
||||
WEAP_ANIM_CAMERA_SPRINT_LOOP = 0x35,
|
||||
WEAP_ANIM_CAMERA_DTP_IN = 0x36,
|
||||
WEAP_ANIM_CAMERA_DTP_LOOP = 0x37,
|
||||
WEAP_ANIM_CAMERA_DTP_OUT = 0x38,
|
||||
WEAP_ANIM_CAMERA_MANTLE = 0x39,
|
||||
WEAP_ANIM_FIRE_LEFT = 0x3A,
|
||||
WEAP_ANIM_LASTSHOT_LEFT = 0x3B,
|
||||
WEAP_ANIM_IDLE_LEFT = 0x3C,
|
||||
WEAP_ANIM_EMPTY_IDLE_LEFT = 0x3D,
|
||||
WEAP_ANIM_RELOAD_EMPTY_LEFT = 0x3E,
|
||||
WEAP_ANIM_RELOAD_LEFT = 0x3F,
|
||||
WEAP_ANIM_ADS_UP = 0x40,
|
||||
WEAP_ANIM_ADS_DOWN = 0x41,
|
||||
|
||||
NUM_WEAP_ANIMS
|
||||
};
|
||||
|
||||
enum materialSurfType_t
|
||||
{
|
||||
SURF_TYPE_DEFAULT,
|
||||
SURF_TYPE_BARK,
|
||||
SURF_TYPE_BRICK,
|
||||
SURF_TYPE_CARPET,
|
||||
SURF_TYPE_CLOTH,
|
||||
SURF_TYPE_CONCRETE,
|
||||
SURF_TYPE_DIRT,
|
||||
SURF_TYPE_FLESH,
|
||||
SURF_TYPE_FOLIAGE,
|
||||
SURF_TYPE_GLASS,
|
||||
SURF_TYPE_GRASS,
|
||||
SURF_TYPE_GRAVEL,
|
||||
SURF_TYPE_ICE,
|
||||
SURF_TYPE_METAL,
|
||||
SURF_TYPE_MUD,
|
||||
SURF_TYPE_PAPER,
|
||||
SURF_TYPE_PLASTER,
|
||||
SURF_TYPE_ROCK,
|
||||
SURF_TYPE_SAND,
|
||||
SURF_TYPE_SNOW,
|
||||
SURF_TYPE_WATER,
|
||||
SURF_TYPE_WOOD,
|
||||
SURF_TYPE_ASPHALT,
|
||||
SURF_TYPE_CERAMIC,
|
||||
SURF_TYPE_PLASTIC,
|
||||
SURF_TYPE_RUBBER,
|
||||
SURF_TYPE_CUSHION,
|
||||
SURF_TYPE_FRUIT,
|
||||
SURF_TYPE_PAINTED_METAL,
|
||||
SURF_TYPE_PLAYER,
|
||||
SURF_TYPE_TALL_GRASS,
|
||||
|
||||
SURF_TYPE_NUM
|
||||
};
|
||||
|
||||
enum hitLocation_t
|
||||
{
|
||||
HITLOC_NONE = 0x0,
|
||||
HITLOC_HELMET = 0x1,
|
||||
HITLOC_HEAD = 0x2,
|
||||
HITLOC_NECK = 0x3,
|
||||
HITLOC_TORSO_UPR = 0x4,
|
||||
HITLOC_TORSO_LWR = 0x5,
|
||||
HITLOC_R_ARM_UPR = 0x6,
|
||||
HITLOC_L_ARM_UPR = 0x7,
|
||||
HITLOC_R_ARM_LWR = 0x8,
|
||||
HITLOC_L_ARM_LWR = 0x9,
|
||||
HITLOC_R_HAND = 0xA,
|
||||
HITLOC_L_HAND = 0xB,
|
||||
HITLOC_R_LEG_UPR = 0xC,
|
||||
HITLOC_L_LEG_UPR = 0xD,
|
||||
HITLOC_R_LEG_LWR = 0xE,
|
||||
HITLOC_L_LEG_LWR = 0xF,
|
||||
HITLOC_R_FOOT = 0x10,
|
||||
HITLOC_L_FOOT = 0x11,
|
||||
HITLOC_GUN = 0x12,
|
||||
|
||||
HITLOC_NUM
|
||||
};
|
||||
|
||||
struct flameTable
|
||||
{
|
||||
float flameVar_streamChunkGravityStart;
|
||||
@ -3467,9 +3690,17 @@ namespace T5
|
||||
float fHipViewScatterMax;
|
||||
float fightDist;
|
||||
float maxDist;
|
||||
const char* accuracyGraphName[2];
|
||||
vec2_t* accuracyGraphKnots[2];
|
||||
vec2_t* originalAccuracyGraphKnots[2];
|
||||
//const char *accuracyGraphName[2]; // TODO: Order is accuracyGraphName[0] -> accuracyGraphKnots[0] -> originalAccuracyGraphKnots[0] -> accuracyGraphName[1] -> ...
|
||||
// Which is currently not possible to do in code generation. Afaik this is the only place where this is the case.
|
||||
// So might be something to fix but on the other hand it might be too much work for this little inconvenience.
|
||||
const char* accuracyGraphName0;
|
||||
const char* accuracyGraphName1;
|
||||
//vec2_t *accuracyGraphKnots[2];
|
||||
vec2_t* accuracyGraphKnots0;
|
||||
vec2_t* accuracyGraphKnots1;
|
||||
//vec2_t *originalAccuracyGraphKnots[2];
|
||||
vec2_t* originalAccuracyGraphKnots0;
|
||||
vec2_t* originalAccuracyGraphKnots1;
|
||||
int accuracyGraphKnotCount[2];
|
||||
int originalAccuracyGraphKnotCount[2];
|
||||
int iPositionReloadTransTime;
|
||||
@ -3833,6 +4064,26 @@ namespace T5
|
||||
const char* spawnSound;
|
||||
};
|
||||
|
||||
enum FxElemType : char
|
||||
{
|
||||
FX_ELEM_TYPE_SPRITE_BILLBOARD = 0x0,
|
||||
FX_ELEM_TYPE_SPRITE_ORIENTED = 0x1,
|
||||
FX_ELEM_TYPE_SPRITE_ROTATED = 0x2,
|
||||
FX_ELEM_TYPE_TAIL = 0x3,
|
||||
FX_ELEM_TYPE_LINE = 0x4,
|
||||
FX_ELEM_TYPE_TRAIL = 0x5,
|
||||
FX_ELEM_TYPE_CLOUD = 0x6,
|
||||
FX_ELEM_TYPE_MODEL = 0x7,
|
||||
FX_ELEM_TYPE_OMNI_LIGHT = 0x8,
|
||||
FX_ELEM_TYPE_SPOT_LIGHT = 0x9,
|
||||
FX_ELEM_TYPE_SOUND = 0xA,
|
||||
FX_ELEM_TYPE_DECAL = 0xB,
|
||||
FX_ELEM_TYPE_RUNNER = 0xC,
|
||||
FX_ELEM_TYPE_COUNT = 0xD,
|
||||
FX_ELEM_TYPE_LAST_SPRITE = 0x5,
|
||||
FX_ELEM_TYPE_LAST_DRAWN = 0x9,
|
||||
};
|
||||
|
||||
struct FxElemDef
|
||||
{
|
||||
int flags;
|
||||
@ -4038,15 +4289,15 @@ namespace T5
|
||||
GlassDef* glassDef;
|
||||
unsigned int index;
|
||||
unsigned int brushModel;
|
||||
float origin[3];
|
||||
float angles[3];
|
||||
float absmin[3];
|
||||
float absmax[3];
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
vec3_t absmin;
|
||||
vec3_t absmax;
|
||||
bool isPlanar;
|
||||
char numOutlineVerts;
|
||||
float(*outline)[2];
|
||||
float outlineAxis[3][3];
|
||||
float outlineOrigin[3];
|
||||
vec2_t* outline;
|
||||
vec3_t outlineAxis[3];
|
||||
vec3_t outlineOrigin;
|
||||
float uvScale;
|
||||
float thickness;
|
||||
};
|
||||
|
Reference in New Issue
Block a user