mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 14:58:10 -05:00
Move localize parsing into localize root folder
This commit is contained in:
38
src/ObjLoading/Localize/Parsing/LocalizeFileParser.cpp
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38
src/ObjLoading/Localize/Parsing/LocalizeFileParser.cpp
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#include "LocalizeFileParser.h"
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#include "Sequence/SequenceLocalizeFileConfig.h"
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#include "Sequence/SequenceLocalizeFileConsumeEmptyLines.h"
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#include "Sequence/SequenceLocalizeFileEndMarker.h"
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#include "Sequence/SequenceLocalizeFileLanguageValue.h"
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#include "Sequence/SequenceLocalizeFileNotes.h"
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#include "Sequence/SequenceLocalizeFileReference.h"
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#include "Sequence/SequenceLocalizeFileVersion.h"
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LocalizeFileParser::LocalizeFileParser(SimpleLexer* lexer, GameLanguage language)
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: AbstractParser(lexer, std::make_unique<LocalizeFileParserState>(language))
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{
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}
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const std::vector<AbstractParser<SimpleParserValue, LocalizeFileParserState>::sequence_t*>& LocalizeFileParser::GetTestsForState()
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{
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static std::vector<sequence_t*> tests({
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new SequenceLocalizeFileReference(),
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new SequenceLocalizeFileConfig(),
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new SequenceLocalizeFileNotes(),
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new SequenceLocalizeFileVersion(),
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new SequenceLocalizeFileEndMarker(),
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new SequenceLocalizeFileLanguageValue(),
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new SequenceLocalizeFileConsumeEmptyLines(),
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});
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static std::vector<sequence_t*> noTests({
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new SequenceLocalizeFileConsumeEmptyLines(),
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});
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return !m_state->m_end ? tests : noTests;
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}
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std::map<std::string, std::string> LocalizeFileParser::GetParsedValues()
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{
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return std::move(m_state->m_entries);
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}
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17
src/ObjLoading/Localize/Parsing/LocalizeFileParser.h
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17
src/ObjLoading/Localize/Parsing/LocalizeFileParser.h
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#pragma once
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#include "Game/GameLanguage.h"
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#include "LocalizeFileParserState.h"
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#include "Parsing/Impl/AbstractParser.h"
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#include "Parsing/Simple/SimpleLexer.h"
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#include "Parsing/Simple/SimpleParserValue.h"
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class LocalizeFileParser final : public AbstractParser<SimpleParserValue, LocalizeFileParserState>
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{
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protected:
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const std::vector<sequence_t*>& GetTestsForState() override;
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public:
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LocalizeFileParser(SimpleLexer* lexer, GameLanguage language);
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std::map<std::string, std::string> GetParsedValues();
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};
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12
src/ObjLoading/Localize/Parsing/LocalizeFileParserState.cpp
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12
src/ObjLoading/Localize/Parsing/LocalizeFileParserState.cpp
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#include "LocalizeFileParserState.h"
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#include "Localize/LocalizeCommon.h"
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LocalizeFileParserState::LocalizeFileParserState(const GameLanguage language)
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: m_end(false),
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m_language(language)
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{
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m_language_name_caps = LocalizeCommon::GetNameOfLanguage(m_language);
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for (auto& c : m_language_name_caps)
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c = static_cast<char>(toupper(c));
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}
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21
src/ObjLoading/Localize/Parsing/LocalizeFileParserState.h
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21
src/ObjLoading/Localize/Parsing/LocalizeFileParserState.h
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#pragma once
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#include "Game/GameLanguage.h"
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#include <map>
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#include <unordered_set>
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class LocalizeFileParserState
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{
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public:
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bool m_end;
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std::map<std::string, std::string> m_entries;
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GameLanguage m_language;
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std::string m_language_name_caps;
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std::string m_current_reference;
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std::unordered_set<std::string> m_current_reference_languages;
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explicit LocalizeFileParserState(GameLanguage language);
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};
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47
src/ObjLoading/Localize/Parsing/LocalizeFileReader.cpp
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47
src/ObjLoading/Localize/Parsing/LocalizeFileReader.cpp
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#include "LocalizeFileReader.h"
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#include "LocalizeFileParser.h"
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#include "Parsing/Impl/CommentRemovingStreamProxy.h"
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#include "Parsing/Impl/ParserSingleInputStream.h"
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LocalizeFileReader::LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language)
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: m_file_name(std::move(fileName)),
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m_stream(nullptr),
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m_language(language)
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{
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OpenBaseStream(stream);
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SetupStreamProxies();
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m_stream = m_open_streams.back().get();
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}
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bool LocalizeFileReader::OpenBaseStream(std::istream& stream)
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{
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m_open_streams.emplace_back(std::make_unique<ParserSingleInputStream>(stream, m_file_name));
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return true;
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}
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void LocalizeFileReader::SetupStreamProxies()
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{
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m_open_streams.emplace_back(std::make_unique<CommentRemovingStreamProxy>(m_open_streams.back().get()));
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m_stream = m_open_streams.back().get();
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}
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std::map<std::string, std::string> LocalizeFileReader::ReadLocalizeFile()
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{
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SimpleLexer::Config lexerConfig;
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lexerConfig.m_emit_new_line_tokens = true;
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lexerConfig.m_read_strings = true;
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lexerConfig.m_string_escape_sequences = true;
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lexerConfig.m_read_integer_numbers = false;
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lexerConfig.m_read_floating_point_numbers = false;
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const auto lexer = std::make_unique<SimpleLexer>(m_stream, std::move(lexerConfig));
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const auto parser = std::make_unique<LocalizeFileParser>(lexer.get(), m_language);
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if (parser->Parse())
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return parser->GetParsedValues();
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std::cout << "Parsing localization file failed!" << std::endl;
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return std::map<std::string, std::string>();
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}
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25
src/ObjLoading/Localize/Parsing/LocalizeFileReader.h
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25
src/ObjLoading/Localize/Parsing/LocalizeFileReader.h
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@ -0,0 +1,25 @@
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#pragma once
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#include "Game/GameLanguage.h"
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#include "Parsing/IParserLineStream.h"
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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class LocalizeFileReader
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{
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std::string m_file_name;
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IParserLineStream* m_stream;
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std::vector<std::unique_ptr<IParserLineStream>> m_open_streams;
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GameLanguage m_language;
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bool OpenBaseStream(std::istream& stream);
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void SetupStreamProxies();
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public:
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LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language);
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std::map<std::string, std::string> ReadLocalizeFile();
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};
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@ -0,0 +1,16 @@
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#include "SequenceLocalizeFileConfig.h"
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#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
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SequenceLocalizeFileConfig::SequenceLocalizeFileConfig()
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Keyword("CONFIG"),
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create.String(),
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create.Type(SimpleParserValueType::NEW_LINE),
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});
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}
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void SequenceLocalizeFileConfig::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const {}
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#pragma once
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#include "Localize/Parsing/LocalizeFileParser.h"
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class SequenceLocalizeFileConfig final : public LocalizeFileParser::sequence_t
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{
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protected:
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void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
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public:
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SequenceLocalizeFileConfig();
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};
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#include "SequenceLocalizeFileConsumeEmptyLines.h"
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#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
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SequenceLocalizeFileConsumeEmptyLines::SequenceLocalizeFileConsumeEmptyLines()
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Type(SimpleParserValueType::NEW_LINE),
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});
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}
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void SequenceLocalizeFileConsumeEmptyLines::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const {}
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#pragma once
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#include "Localize/Parsing/LocalizeFileParser.h"
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class SequenceLocalizeFileConsumeEmptyLines final : public LocalizeFileParser::sequence_t
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{
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protected:
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void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
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public:
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SequenceLocalizeFileConsumeEmptyLines();
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};
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#include "SequenceLocalizeFileEndMarker.h"
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#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
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SequenceLocalizeFileEndMarker::SequenceLocalizeFileEndMarker()
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Keyword("ENDMARKER"),
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});
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}
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void SequenceLocalizeFileEndMarker::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
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{
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state->m_end = true;
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}
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#pragma once
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#include "Localize/Parsing/LocalizeFileParser.h"
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class SequenceLocalizeFileEndMarker final : public LocalizeFileParser::sequence_t
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{
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protected:
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void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
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public:
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SequenceLocalizeFileEndMarker();
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};
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#include "SequenceLocalizeFileLanguageValue.h"
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#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
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#include <sstream>
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SequenceLocalizeFileLanguageValue::SequenceLocalizeFileLanguageValue()
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.KeywordPrefix("LANG_").Capture(CAPTURE_LANGUAGE_NAME),
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create.String().Capture(CAPTURE_ENTRY_VALUE),
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create.Type(SimpleParserValueType::NEW_LINE),
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});
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}
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void SequenceLocalizeFileLanguageValue::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
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{
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const auto& langToken = result.NextCapture(CAPTURE_LANGUAGE_NAME);
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const auto& valueToken = result.NextCapture(CAPTURE_ENTRY_VALUE);
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const auto langName = langToken.IdentifierValue().substr(std::char_traits<char>::length("LANG_"));
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const auto alreadyDefinedLanguage = state->m_current_reference_languages.find(langName);
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if (alreadyDefinedLanguage != state->m_current_reference_languages.end())
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{
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std::ostringstream str;
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str << "Value for reference \"" << state->m_current_reference << "\" already defined for language \"" << langToken.IdentifierValue() << "\"";
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throw ParsingException(langToken.GetPos(), str.str());
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}
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state->m_current_reference_languages.emplace(langName);
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if (langName == state->m_language_name_caps)
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{
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const auto& currentReference = state->m_current_reference;
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if (const auto i = state->m_entries.find(currentReference); i != state->m_entries.end())
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{
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std::cout << "Localize: a value for reference \"" << currentReference << "\" was already defined\n";
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}
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state->m_entries[currentReference] = valueToken.StringValue();
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}
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}
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#pragma once
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#include "Localize/Parsing/LocalizeFileParser.h"
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class SequenceLocalizeFileLanguageValue final : public LocalizeFileParser::sequence_t
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{
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static constexpr auto CAPTURE_LANGUAGE_NAME = 1;
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static constexpr auto CAPTURE_ENTRY_VALUE = 2;
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protected:
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void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
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public:
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SequenceLocalizeFileLanguageValue();
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};
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#include "SequenceLocalizeFileNotes.h"
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#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
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SequenceLocalizeFileNotes::SequenceLocalizeFileNotes()
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Keyword("FILENOTES"),
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create.String(),
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create.Type(SimpleParserValueType::NEW_LINE),
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});
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}
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void SequenceLocalizeFileNotes::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const {}
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@ -0,0 +1,12 @@
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#pragma once
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#include "Localize/Parsing/LocalizeFileParser.h"
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class SequenceLocalizeFileNotes final : public LocalizeFileParser::sequence_t
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{
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protected:
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void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
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public:
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SequenceLocalizeFileNotes();
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};
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@ -0,0 +1,26 @@
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#include "SequenceLocalizeFileReference.h"
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#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
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SequenceLocalizeFileReference::SequenceLocalizeFileReference()
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Keyword("REFERENCE"),
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create
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.Or({
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create.Identifier(),
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create.String(),
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})
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.Capture(CAPTURE_REFERENCE_NAME),
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create.Type(SimpleParserValueType::NEW_LINE),
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});
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}
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void SequenceLocalizeFileReference::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
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{
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const auto& nameToken = result.NextCapture(CAPTURE_REFERENCE_NAME);
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state->m_current_reference = nameToken.m_type == SimpleParserValueType::IDENTIFIER ? nameToken.IdentifierValue() : nameToken.StringValue();
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state->m_current_reference_languages.clear();
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}
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@ -0,0 +1,14 @@
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#pragma once
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#include "Localize/Parsing/LocalizeFileParser.h"
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class SequenceLocalizeFileReference final : public LocalizeFileParser::sequence_t
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{
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static constexpr auto CAPTURE_REFERENCE_NAME = 1;
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protected:
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void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
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public:
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SequenceLocalizeFileReference();
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};
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@ -0,0 +1,23 @@
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#include "SequenceLocalizeFileVersion.h"
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#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
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SequenceLocalizeFileVersion::SequenceLocalizeFileVersion()
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Keyword("VERSION"),
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create.String().Capture(CAPTURE_VERSION),
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create.Type(SimpleParserValueType::NEW_LINE),
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});
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}
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void SequenceLocalizeFileVersion::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
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{
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const auto& versionCapture = result.NextCapture(CAPTURE_VERSION);
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if (versionCapture.StringValue() != "1")
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{
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throw ParsingException(versionCapture.GetPos(), "Localize file needs to be version 1");
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}
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}
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#pragma once
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#include "Localize/Parsing/LocalizeFileParser.h"
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class SequenceLocalizeFileVersion final : public LocalizeFileParser::sequence_t
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{
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static constexpr auto CAPTURE_VERSION = 1;
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protected:
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void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
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public:
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SequenceLocalizeFileVersion();
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};
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