Move localize parsing into localize root folder

This commit is contained in:
Jan
2023-12-31 11:09:45 +01:00
parent 09f7473db4
commit e4cfda73dc
24 changed files with 11 additions and 11 deletions

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#include "LocalizeFileParser.h"
#include "Sequence/SequenceLocalizeFileConfig.h"
#include "Sequence/SequenceLocalizeFileConsumeEmptyLines.h"
#include "Sequence/SequenceLocalizeFileEndMarker.h"
#include "Sequence/SequenceLocalizeFileLanguageValue.h"
#include "Sequence/SequenceLocalizeFileNotes.h"
#include "Sequence/SequenceLocalizeFileReference.h"
#include "Sequence/SequenceLocalizeFileVersion.h"
LocalizeFileParser::LocalizeFileParser(SimpleLexer* lexer, GameLanguage language)
: AbstractParser(lexer, std::make_unique<LocalizeFileParserState>(language))
{
}
const std::vector<AbstractParser<SimpleParserValue, LocalizeFileParserState>::sequence_t*>& LocalizeFileParser::GetTestsForState()
{
static std::vector<sequence_t*> tests({
new SequenceLocalizeFileReference(),
new SequenceLocalizeFileConfig(),
new SequenceLocalizeFileNotes(),
new SequenceLocalizeFileVersion(),
new SequenceLocalizeFileEndMarker(),
new SequenceLocalizeFileLanguageValue(),
new SequenceLocalizeFileConsumeEmptyLines(),
});
static std::vector<sequence_t*> noTests({
new SequenceLocalizeFileConsumeEmptyLines(),
});
return !m_state->m_end ? tests : noTests;
}
std::map<std::string, std::string> LocalizeFileParser::GetParsedValues()
{
return std::move(m_state->m_entries);
}

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#pragma once
#include "Game/GameLanguage.h"
#include "LocalizeFileParserState.h"
#include "Parsing/Impl/AbstractParser.h"
#include "Parsing/Simple/SimpleLexer.h"
#include "Parsing/Simple/SimpleParserValue.h"
class LocalizeFileParser final : public AbstractParser<SimpleParserValue, LocalizeFileParserState>
{
protected:
const std::vector<sequence_t*>& GetTestsForState() override;
public:
LocalizeFileParser(SimpleLexer* lexer, GameLanguage language);
std::map<std::string, std::string> GetParsedValues();
};

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#include "LocalizeFileParserState.h"
#include "Localize/LocalizeCommon.h"
LocalizeFileParserState::LocalizeFileParserState(const GameLanguage language)
: m_end(false),
m_language(language)
{
m_language_name_caps = LocalizeCommon::GetNameOfLanguage(m_language);
for (auto& c : m_language_name_caps)
c = static_cast<char>(toupper(c));
}

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#pragma once
#include "Game/GameLanguage.h"
#include <map>
#include <unordered_set>
class LocalizeFileParserState
{
public:
bool m_end;
std::map<std::string, std::string> m_entries;
GameLanguage m_language;
std::string m_language_name_caps;
std::string m_current_reference;
std::unordered_set<std::string> m_current_reference_languages;
explicit LocalizeFileParserState(GameLanguage language);
};

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#include "LocalizeFileReader.h"
#include "LocalizeFileParser.h"
#include "Parsing/Impl/CommentRemovingStreamProxy.h"
#include "Parsing/Impl/ParserSingleInputStream.h"
LocalizeFileReader::LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language)
: m_file_name(std::move(fileName)),
m_stream(nullptr),
m_language(language)
{
OpenBaseStream(stream);
SetupStreamProxies();
m_stream = m_open_streams.back().get();
}
bool LocalizeFileReader::OpenBaseStream(std::istream& stream)
{
m_open_streams.emplace_back(std::make_unique<ParserSingleInputStream>(stream, m_file_name));
return true;
}
void LocalizeFileReader::SetupStreamProxies()
{
m_open_streams.emplace_back(std::make_unique<CommentRemovingStreamProxy>(m_open_streams.back().get()));
m_stream = m_open_streams.back().get();
}
std::map<std::string, std::string> LocalizeFileReader::ReadLocalizeFile()
{
SimpleLexer::Config lexerConfig;
lexerConfig.m_emit_new_line_tokens = true;
lexerConfig.m_read_strings = true;
lexerConfig.m_string_escape_sequences = true;
lexerConfig.m_read_integer_numbers = false;
lexerConfig.m_read_floating_point_numbers = false;
const auto lexer = std::make_unique<SimpleLexer>(m_stream, std::move(lexerConfig));
const auto parser = std::make_unique<LocalizeFileParser>(lexer.get(), m_language);
if (parser->Parse())
return parser->GetParsedValues();
std::cout << "Parsing localization file failed!" << std::endl;
return std::map<std::string, std::string>();
}

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#pragma once
#include "Game/GameLanguage.h"
#include "Parsing/IParserLineStream.h"
#include <map>
#include <memory>
#include <string>
#include <vector>
class LocalizeFileReader
{
std::string m_file_name;
IParserLineStream* m_stream;
std::vector<std::unique_ptr<IParserLineStream>> m_open_streams;
GameLanguage m_language;
bool OpenBaseStream(std::istream& stream);
void SetupStreamProxies();
public:
LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language);
std::map<std::string, std::string> ReadLocalizeFile();
};

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#include "SequenceLocalizeFileConfig.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
SequenceLocalizeFileConfig::SequenceLocalizeFileConfig()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Keyword("CONFIG"),
create.String(),
create.Type(SimpleParserValueType::NEW_LINE),
});
}
void SequenceLocalizeFileConfig::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const {}

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#pragma once
#include "Localize/Parsing/LocalizeFileParser.h"
class SequenceLocalizeFileConfig final : public LocalizeFileParser::sequence_t
{
protected:
void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
public:
SequenceLocalizeFileConfig();
};

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#include "SequenceLocalizeFileConsumeEmptyLines.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
SequenceLocalizeFileConsumeEmptyLines::SequenceLocalizeFileConsumeEmptyLines()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Type(SimpleParserValueType::NEW_LINE),
});
}
void SequenceLocalizeFileConsumeEmptyLines::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const {}

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#pragma once
#include "Localize/Parsing/LocalizeFileParser.h"
class SequenceLocalizeFileConsumeEmptyLines final : public LocalizeFileParser::sequence_t
{
protected:
void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
public:
SequenceLocalizeFileConsumeEmptyLines();
};

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#include "SequenceLocalizeFileEndMarker.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
SequenceLocalizeFileEndMarker::SequenceLocalizeFileEndMarker()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Keyword("ENDMARKER"),
});
}
void SequenceLocalizeFileEndMarker::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
state->m_end = true;
}

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#pragma once
#include "Localize/Parsing/LocalizeFileParser.h"
class SequenceLocalizeFileEndMarker final : public LocalizeFileParser::sequence_t
{
protected:
void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
public:
SequenceLocalizeFileEndMarker();
};

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#include "SequenceLocalizeFileLanguageValue.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
#include <sstream>
SequenceLocalizeFileLanguageValue::SequenceLocalizeFileLanguageValue()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.KeywordPrefix("LANG_").Capture(CAPTURE_LANGUAGE_NAME),
create.String().Capture(CAPTURE_ENTRY_VALUE),
create.Type(SimpleParserValueType::NEW_LINE),
});
}
void SequenceLocalizeFileLanguageValue::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
const auto& langToken = result.NextCapture(CAPTURE_LANGUAGE_NAME);
const auto& valueToken = result.NextCapture(CAPTURE_ENTRY_VALUE);
const auto langName = langToken.IdentifierValue().substr(std::char_traits<char>::length("LANG_"));
const auto alreadyDefinedLanguage = state->m_current_reference_languages.find(langName);
if (alreadyDefinedLanguage != state->m_current_reference_languages.end())
{
std::ostringstream str;
str << "Value for reference \"" << state->m_current_reference << "\" already defined for language \"" << langToken.IdentifierValue() << "\"";
throw ParsingException(langToken.GetPos(), str.str());
}
state->m_current_reference_languages.emplace(langName);
if (langName == state->m_language_name_caps)
{
const auto& currentReference = state->m_current_reference;
if (const auto i = state->m_entries.find(currentReference); i != state->m_entries.end())
{
std::cout << "Localize: a value for reference \"" << currentReference << "\" was already defined\n";
}
state->m_entries[currentReference] = valueToken.StringValue();
}
}

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#pragma once
#include "Localize/Parsing/LocalizeFileParser.h"
class SequenceLocalizeFileLanguageValue final : public LocalizeFileParser::sequence_t
{
static constexpr auto CAPTURE_LANGUAGE_NAME = 1;
static constexpr auto CAPTURE_ENTRY_VALUE = 2;
protected:
void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
public:
SequenceLocalizeFileLanguageValue();
};

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#include "SequenceLocalizeFileNotes.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
SequenceLocalizeFileNotes::SequenceLocalizeFileNotes()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Keyword("FILENOTES"),
create.String(),
create.Type(SimpleParserValueType::NEW_LINE),
});
}
void SequenceLocalizeFileNotes::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const {}

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#pragma once
#include "Localize/Parsing/LocalizeFileParser.h"
class SequenceLocalizeFileNotes final : public LocalizeFileParser::sequence_t
{
protected:
void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
public:
SequenceLocalizeFileNotes();
};

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#include "SequenceLocalizeFileReference.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
SequenceLocalizeFileReference::SequenceLocalizeFileReference()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Keyword("REFERENCE"),
create
.Or({
create.Identifier(),
create.String(),
})
.Capture(CAPTURE_REFERENCE_NAME),
create.Type(SimpleParserValueType::NEW_LINE),
});
}
void SequenceLocalizeFileReference::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
const auto& nameToken = result.NextCapture(CAPTURE_REFERENCE_NAME);
state->m_current_reference = nameToken.m_type == SimpleParserValueType::IDENTIFIER ? nameToken.IdentifierValue() : nameToken.StringValue();
state->m_current_reference_languages.clear();
}

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#pragma once
#include "Localize/Parsing/LocalizeFileParser.h"
class SequenceLocalizeFileReference final : public LocalizeFileParser::sequence_t
{
static constexpr auto CAPTURE_REFERENCE_NAME = 1;
protected:
void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
public:
SequenceLocalizeFileReference();
};

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#include "SequenceLocalizeFileVersion.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
SequenceLocalizeFileVersion::SequenceLocalizeFileVersion()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Keyword("VERSION"),
create.String().Capture(CAPTURE_VERSION),
create.Type(SimpleParserValueType::NEW_LINE),
});
}
void SequenceLocalizeFileVersion::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
const auto& versionCapture = result.NextCapture(CAPTURE_VERSION);
if (versionCapture.StringValue() != "1")
{
throw ParsingException(versionCapture.GetPos(), "Localize file needs to be version 1");
}
}

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#pragma once
#include "Localize/Parsing/LocalizeFileParser.h"
class SequenceLocalizeFileVersion final : public LocalizeFileParser::sequence_t
{
static constexpr auto CAPTURE_VERSION = 1;
protected:
void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
public:
SequenceLocalizeFileVersion();
};