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Move localize parsing into localize root folder
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25
src/ObjLoading/Localize/Parsing/LocalizeFileReader.h
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25
src/ObjLoading/Localize/Parsing/LocalizeFileReader.h
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#pragma once
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#include "Game/GameLanguage.h"
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#include "Parsing/IParserLineStream.h"
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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class LocalizeFileReader
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{
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std::string m_file_name;
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IParserLineStream* m_stream;
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std::vector<std::unique_ptr<IParserLineStream>> m_open_streams;
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GameLanguage m_language;
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bool OpenBaseStream(std::istream& stream);
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void SetupStreamProxies();
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public:
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LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language);
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std::map<std::string, std::string> ReadLocalizeFile();
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};
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