feat: load accuracy graphs using generic 2d graph loader

This commit is contained in:
Jan
2024-05-20 13:27:34 +02:00
parent 6f6a70c212
commit e68a7303b6
11 changed files with 258 additions and 30 deletions

View File

@ -221,9 +221,9 @@ namespace IW4
}
};
GenericAccuracyGraph ConvertAccuracyGraph(const char* graphName, const vec2_t* originalKnots, const unsigned originalKnotCount)
GenericGraph2D ConvertAccuracyGraph(const char* graphName, const vec2_t* originalKnots, const unsigned originalKnotCount)
{
GenericAccuracyGraph graph;
GenericGraph2D graph;
graph.name = graphName;
graph.knots.resize(originalKnotCount);

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@ -535,9 +535,9 @@ namespace IW5
const WeaponFullDef* m_weapon;
};
GenericAccuracyGraph ConvertAccuracyGraph(const char* graphName, const vec2_t* originalKnots, const unsigned originalKnotCount)
GenericGraph2D ConvertAccuracyGraph(const char* graphName, const vec2_t* originalKnots, const unsigned originalKnotCount)
{
GenericAccuracyGraph graph;
GenericGraph2D graph;
graph.name = graphName;
graph.knots.resize(originalKnotCount);

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@ -265,9 +265,9 @@ namespace T6
}
};
GenericAccuracyGraph ConvertAccuracyGraph(const char* graphName, const vec2_t* originalKnots, const unsigned originalKnotCount)
GenericGraph2D ConvertAccuracyGraph(const char* graphName, const vec2_t* originalKnots, const unsigned originalKnotCount)
{
GenericAccuracyGraph graph;
GenericGraph2D graph;
graph.name = graphName;
graph.knots.resize(originalKnotCount);