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feat: load iw5 weapons
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@ -972,12 +972,12 @@ namespace IW5
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};
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static_assert(std::extent_v<decltype(s_vehicleAxleTypeNames)> == VEH_AXLE_COUNT);
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inline const char* bounceSoundSuffixes[]{
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inline const char* surfaceTypeSoundSuffixes[]{
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"_default", "_bark", "_brick", "_carpet", "_cloth", "_concrete", "_dirt", "_flesh", "_foliage", "_glass", "_grass",
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"_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood",
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"_asphalt", "_ceramic", "_plastic", "_rubber", "_cushion", "_fruit", "_painted_metal", "_riot_shield", "_slush",
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};
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static_assert(std::extent_v<decltype(bounceSoundSuffixes)> == SURF_TYPE_COUNT);
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static_assert(std::extent_v<decltype(surfaceTypeSoundSuffixes)> == SURF_TYPE_COUNT);
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inline const char* weapAnimFilesNames[]{
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"root", "idle", "empty_idle", "fire", "hold_fire", "lastshot", "rechamber", "melee",
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