Add menu defines for feature levels

This commit is contained in:
Jan
2021-10-31 16:45:49 +01:00
parent 9816d01ac2
commit e79376eb3e
3 changed files with 42 additions and 16 deletions

View File

@ -28,7 +28,7 @@ bool AssetLoaderMenuList::LoadFromRaw(const std::string& assetName, ISearchPath*
if (!file.IsOpen())
return false;
MenuFileReader reader(*file.m_stream, assetName, [searchPath](const std::string& filename) -> std::unique_ptr<std::istream>
MenuFileReader reader(*file.m_stream, assetName, MenuFeatureLevel::IW4, [searchPath](const std::string& filename) -> std::unique_ptr<std::istream>
{
auto foundFileToInclude = searchPath->Open(filename);
if (!foundFileToInclude.IsOpen() || !foundFileToInclude.m_stream)
@ -37,7 +37,7 @@ bool AssetLoaderMenuList::LoadFromRaw(const std::string& assetName, ISearchPath*
return std::move(foundFileToInclude.m_stream);
});
if(!reader.ReadMenuFile(MenuFeatureLevel::IW4))
if(!reader.ReadMenuFile())
{
std::cout << "Could not read menu list \"" << assetName << "\"\n";
}