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Separate command files to a single command file per asset and include them in the main command file
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83
src/ZoneCode/Game/IW4/XAssets/WeaponCompleteDef.txt
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83
src/ZoneCode/Game/IW4/XAssets/WeaponCompleteDef.txt
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// =========================================
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// WeaponCompleteDef
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// =========================================
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use WeaponCompleteDef;
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set string szInternalName;
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set name szInternalName;
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set reusable weapDef;
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set string szDisplayName;
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set reusable hideTags;
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set scriptstring hideTags;
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set count hideTags 32;
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set string szXAnims;
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set reusable szXAnims;
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set count szXAnims 37;
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set string szAltWeaponName;
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set reusable accuracyGraphKnots;
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set count accuracyGraphKnots[0] accuracyGraphKnotCount[0];
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set count accuracyGraphKnots[1] accuracyGraphKnotCount[1];
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// WeaponDef
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use WeaponDef;
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set string szOverlayName;
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set reusable gunXModel;
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set count gunXModel 16;
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set reusable szXAnimsRightHanded;
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set string szXAnimsRightHanded;
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set count szXAnimsRightHanded 37;
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set reusable szXAnimsLeftHanded;
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set string szXAnimsLeftHanded;
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set count szXAnimsLeftHanded 37;
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set string szModeName;
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set reusable notetrackSoundMapKeys;
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set scriptstring notetrackSoundMapKeys;
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set count notetrackSoundMapKeys 16;
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set reusable notetrackSoundMapValues;
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set scriptstring notetrackSoundMapValues;
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set count notetrackSoundMapValues 16;
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set reusable notetrackRumbleMapKeys;
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set scriptstring notetrackRumbleMapKeys;
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set count notetrackRumbleMapKeys 16;
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set reusable notetrackRumbleMapValues;
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set scriptstring notetrackRumbleMapValues;
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set count notetrackRumbleMapValues 16;
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set reusable bounceSound;
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set count bounceSound 31;
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set reusable worldModel;
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set count worldModel 16;
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set string szAmmoName;
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set string szClipName;
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set string szSharedAmmoCapName;
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set reusable parallelBounce;
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set count parallelBounce 31;
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set reusable perpendicularBounce;
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set count perpendicularBounce 31;
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set string accuracyGraphName0;
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set string accuracyGraphName1;
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set reusable originalAccuracyGraphKnots0;
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set reusable originalAccuracyGraphKnots1;
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set count originalAccuracyGraphKnots0 WeaponCompleteDef::accuracyGraphKnotCount[0];
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set count originalAccuracyGraphKnots1 WeaponCompleteDef::accuracyGraphKnotCount[1];
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set string szUseHintString;
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set string dropHintString;
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set string szScript;
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set reusable locationDamageMultipliers;
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set count locationDamageMultipliers 20;
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set string fireRumble;
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set string meleeImpactRumble;
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set string turretBarrelSpinRumble;
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reorder:
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...
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accuracyGraphName0
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originalAccuracyGraphKnots0
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accuracyGraphName1
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originalAccuracyGraphKnots1;
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// SndAliasCustom
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use SndAliasCustom;
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set count name 1;
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set reusable name;
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set condition sound never;
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// snd_alias_list_name
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set string snd_alias_list_name::soundName;
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