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chore: dump iw5 weapon sound overrides
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@ -4,7 +4,6 @@
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namespace IW5
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{
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// WeaponCompleteDef:
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// TODO: soundOverrides
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// TODO: fxOverrides
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// TODO: reloadOverrides
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// TODO: notetrackOverrides
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@ -734,6 +733,7 @@ namespace IW5
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{"missileConeSoundCrossfadeBottomSize", offsetof(WeaponFullDef, weapDef.missileConeSoundCrossfadeBottomSize), CSPFT_FLOAT },
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{"attachments", offsetof(WeaponFullDef, scopes), WFT_ATTACHMENT },
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{"animOverrides", offsetof(WeaponFullDef, weapCompleteDef.animOverrides), WFT_ANIM_OVERRIDES },
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{"soundOverrides", offsetof(WeaponFullDef, weapCompleteDef.soundOverrides), WFT_SOUND_OVERRIDES },
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};
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inline const char* szWeapTypeNames[]{
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@ -925,4 +925,13 @@ namespace IW5
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"ads_down", "alt_adjust",
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};
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static_assert(std::extent_v<decltype(weapAnimFilesNames)> == WEAP_ANIM_COUNT);
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inline const char* soundOverrideTypeNames[]{
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"none",
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"fire",
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"player_fire",
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"player_akimbo",
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"player_lastshot",
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};
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static_assert(std::extent_v<decltype(soundOverrideTypeNames)> == SNDTYPE_PLAYER_COUNT);
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} // namespace IW5
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